Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 15557459115784478987 81 m3hm3hm3h the Conjurer (level 4, -2/30 HPs) Began as a Barachi Conjurer on Oct 19, 2024. Slain by a gnoll ... wielding a +0 halberd (12 damage) ... on level 4 of the Dungeon. The game lasted 00:07:26 (2139 turns). m3hm3hm3h the Conjurer (Barachi Conjurer) Turns: 2139, Time: 00:07:27 Health: -2/30 AC: 2 Str: 9 XL: 4 Next: 42% Magic: 2/10 EV: 11 Int: 20 God: Gold: 34 SH: 0 Dex: 10 Spells: 8/11 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . A - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ L - ring of resist corrosion HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour A - a +0 robe (worn) Jewellery L - a ring of resist corrosion (left hand) Scrolls d - a scroll of blinking Potions b - 2 potions of invisibility {unknown} c - a potion of brilliance {unknown} e - a potion of resistance {unknown} f - a potion of might {unknown} g - a potion of heal wounds {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth + Level 4.1 Spellcasting - Level 5.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 16% 1d4 13% 1 Hailstorm Conj/Ice 14% 3d6 14% 3 Call Canine Familiar Summ 4% N/A 36% 3 Frozen Ramparts Ice 8% 1d2 36% 3 Sigil of Binding Hex 4% N/A 36% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dimensional Bullseye Hex/Tloc 2% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Qazlal Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History The searing ray hits the orc! You kill the orc! Things that are here: a +0 club; a +0 leather armour; an orc corpse Found a stone staircase leading down. There is a stormy altar of Qazlal, spattered with blood here. Items here: ))) [[ ††. 2 gnolls come into view. A jackal comes into view. The jackal barks! A jackal comes into view. There is a stone staircase leading down here. The gnoll shouts! Things that are here: a +0 club; a +0 leather armour; an orc corpse The jackal pauses to sniff the altar. The jackal bites you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! The jackal barely misses you. The jackal attacks as it pursues you! The jackal misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. The jackal closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (74% to hit) The searing ray hits the jackal! You kill the jackal! The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd! The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is severely wounded. The gnoll hits you from afar with a +0 halberd! You die... #####........####...........†.# ..............................# #######.#####.########........# #......................... ########.############.####. #....# .# #.##.# .. # #.############### #..@†gg.......... #.######)#######. #.# ###.#....... #.. #.._..#... ### #g#.#....# +####. #....#.#.# .......#..#.#.# # ........>.....# ....g.##.####.# You could see 2 gnolls. Vanquished Creatures 3 adders (D:2) 3 dart slugs A ribbon worm (D:2) 4 orcs (D:4) 5 bats An endoplasm (D:1) 3 goblins 2 hobgoblins (D:1) 5 jackals 2 kobolds (D:2) 4 quokkas 4 ball pythons A frilled lizard (D:2) A rat (D:2) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | m3hm3hm3h the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 323 | D:1 | Reached XP level 2. HP: 5/19 MP: 2/5 585 | D:1 | Learned a level 2 spell: Searing Ray 790 | D:2 | Reached XP level 3. HP: 24/24 MP: 5/8 1665 | D:2 | Reached XP level 4. HP: 30/30 MP: 3/10 2049 | D:2 | You fall into a shaft and drop 2 floors! 2071 | D:4 | Reached skill level 5 in Conjurations 2111 | D:4 | Found a stormy altar of Qazlal. 2139 | D:4 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_rooms D:2: layout_basic D:4: layout_basic, lemuel_crystal_altar Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 4 | 4.1 Conjurations | 5 | 5.0 Dodging | | 2.1 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 15 | || 15 Cast: Magic Dart | 37 | || 37 Searing Ray | 7 | 8 || 15 Use: Scroll | 1 | || 1 Potion | 1 | || 1 Armour: Robe | 21 | 7 || 28 Dodge: Dodged | 13 | 4 || 17