Dungeon Crawl Stone Soup version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 3555023889134258284 106 m3hm3hm3h the Conjurer (level 4, -2/30 HPs) Began as a Barachi Conjurer on Oct 24, 2024. Slain by a gnoll sergeant ... wielding a +0 trident (7 damage) ... on level 4 of the Dungeon. The game lasted 00:17:43 (4071 turns). m3hm3hm3h the Conjurer (Barachi Conjurer) Turns: 4071, Time: 00:17:44 Health: -2/30 AC: 3 Str: 8 XL: 4 Next: 84% Magic: 6/10 EV: 11 Int: 20 God: Gold: 163 SH: 0 Dex: 11 Spells: 7/11 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . A - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . G - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 163 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) b - a +0 rapier Armour A - a +0 robe (worn) G - a +0 pair of gloves (worn) Magical Staves x - a staff of conjuration Scrolls c - a scroll of teleportation {unknown} k - a scroll of identify Potions d - 2 potions of enlightenment {unknown} e - 2 potions of brilliance f - a potion of cancellation {unknown} g - a potion of magic h - a potion of attraction {unknown} i - 2 potions of ambrosia {unknown} j - a potion of curing {unknown} l - 2 potions of resistance {unknown} m - a potion of heal wounds {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 4.0 Spellcasting + Level 5.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Searing Ray Conj 52% 2d6 1% 2 e - Blink Tloc 8% N/A 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 1% 1 Momentum Strike Conj/Tloc 30% 3d8 6% 2 Hailstorm Conj/Ice 15% 3d6 12% 3 Freeze Ice 16% 1d4 13% 1 Slow Hex 16% N/A 13% 1 Lesser Beckoning Tloc 8% N/A 19% 2 Confusing Touch Hex 4% N/A 36% 3 Frozen Ramparts Ice 8% 1d2 36% 3 Vampiric Draining Necr 4% 2d6 36% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Passage of Golubria Tloc 4% N/A 77% 4 Silence Hex/Air 2% N/A 98% 5 Lehudib's Crystal Spear Conj/Erth 7% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Kikubaaqudgha Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger (74% to hit) The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) Unknown command. Things that are here: a +0 dagger; a kobold corpse Magic restored. A ball python comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (asleep, 100% to hit) The searing ray hits the ball python. You kill the ball python! (Press . to maintain the ray.) Unknown command. You enter the shallow water. A gnoll sergeant and a gnoll come into view. The gnoll sergeant shouts! The gnoll shouts! The gnoll sergeant hits you from afar with a +0 trident! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 trident, wearing a +0 ring mail and wearing a +0 kite shield (87% to hit) The searing ray hits the gnoll sergeant. The gnoll sergeant is lightly wounded. (Press . to maintain the ray.) The gnoll sergeant hits you from afar with a +0 trident! A gnoll comes into view. It is wielding a +0 club and wearing an amulet of reflection. The searing ray misses the gnoll sergeant. The gnoll sergeant hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll sergeant. The gnoll sergeant is lightly wounded. The gnoll sergeant hits you from afar with a +0 trident! You die... ###.##### #.# #.......# #.# #.#.###.# ##+## #.#.# #># ##...## #.#.###.# ##.....# #....##.###....... ..#.#######.#...#.##........ ....g.g..g...<.....+........ ..#.####.##@#...#.##........ #.##.......###....... #.##...#.### ##...<.# #.####.#.# ##...## #.####.#.# ##'## #........# #.# ######.### #.# #####.##### ##<## #.........# ##...## You could see a gnoll sergeant and 2 gnolls. Vanquished Creatures 3 adders A dart slug (D:1) A ribbon worm (D:2) 8 orcs (D:3) 6 bats 7 endoplasms 3 giant cockroaches 4 goblins 5 hobgoblins 3 jackals (D:1) 7 kobolds 3 quokkas 6 ball pythons A frilled lizard (D:2) 3 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | m3hm3hm3h the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 410 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 1037 | D:1 | Reached XP level 3. HP: 19/24 MP: 4/8 1198 | D:1 | Learned a level 2 spell: Searing Ray 2293 | D:2 | Reached XP level 4. HP: 30/30 MP: 5/10 2624 | D:3 | Reached skill level 5 in Conjurations 3079 | D:3 | Learned a level 2 spell: Blink 3105 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 4068 | D:4 | Noticed a gnoll sergeant 4071 | D:4 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_basic, st_stairs_14, hangedman_abyss_or_decor_lesser_grid, item_on_display_a D:2: layout_basic D:3: layout_basic, mainiacjoe_overflow_boulevard, chequers_serial_rivers_micro_a, minivault_14, kennysheep_generic_room_16 D:4: layout_loops_corners, minmay_fountain_box, serial_bayou_pond_c Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 4 | 4.0 Conjurations | 5 | 5.5 Dodging | | 2.1 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 39 | 12 || 51 Cast: Magic Dart | 33 | || 33 Searing Ray | 17 | 15 || 32 Ability: Hop | 1 | || 1 Use: Scroll | | 3 || 3 Stab: Sleeping | 2 | || 2 Armour: Robe | 41 | 9 || 50 Dodge: Dodged | 35 | 6 || 41