m3hm3hm3h Level 1 of the Dungeon (0, 0, D:1) a bat skeleton (3, -6, D:1) a +0 ring mail (5, 1, D:1) a +4 dagger of electrocution (9, 22, D:1) a +0 whip (10, 24, D:1) a rat skeleton (10, 42, D:1) a +0 club (11, 19, D:1) a +0 sling (11, 24, D:1) a hobgoblin skeleton (12, 31, D:1) a +0 long sword (12, 39, D:1) a +0 club a goblin corpse (skeletalised by now) (12, 41, D:1) a +0 flail 3 stones a kobold corpse (skeletalised by now) (14, 40, D:1) a +0 leather armour (17, 23, D:1) a bat skeleton (18, 12, D:1) a bat corpse (skeletalised by now) (20, 8, D:1) a ball python corpse (skeletalised by now) (22, 7, D:1) a bat corpse (skeletalised by now) (24, 34, D:1) a hobgoblin corpse (skeletalised by now) (28, 34, D:1) a +2 dagger of protection (34, -4, D:1) a ball python skeleton (34, 3, D:1) a rat corpse (skeletalised by now) (42, -1, D:1) a +0 dagger (48, 12, D:1) a hobgoblin corpse (skeletalised by now) (51, 28, D:1) a ball python skeleton (57, -2, D:1) a staff of conjuration Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (1, -33, D:2) 6 datura-tipped darts (2, -3, D:2) a hobgoblin corpse (4, -38, D:2) 4 stones (22, -5, D:2) a +0 dagger