m3hm3hm3h Level 1 of the Dungeon (0, 0, D:1) 2 stones (2, -14, D:1) a staff of conjuration (4, -23, D:1) a staff of air (6, -24, D:1) a +0 dagger a goblin corpse (skeletalised by now) (6, -13, D:1) a +0 scale mail (9, -11, D:1) a ball python corpse (skeletalised by now) (10, -11, D:1) a +0 ring mail (13, -13, D:1) a +0 leather armour (21, -49, D:1) a ball python corpse (skeletalised by now) (36, -42, D:1) 7 stones (44, -22, D:1) a bat skeleton (47, -49, D:1) a +0 club (54, -28, D:1) a +0 whip (56, -16, D:1) a frilled lizard skeleton (68, -13, D:1) 4 stones Level 2 of the Dungeon (0, 0, D:2) the +3 leather armour of Past Mistakes {rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. (14, 34, D:2) a bat corpse (skeletalised by now) (15, 1, D:2) an adder skeleton (24, 18, D:2) a +0 dagger a +0 ring mail (24, 19, D:2) a +0 club 5 stones a kobold skeleton (24, 20, D:2) a +0 robe (28, 33, D:2) a +0 dagger a goblin skeleton (34, 5, D:2) a bat corpse (skeletalised by now) (39, 21, D:2) a +0 club (49, 7, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Lienniof's Weapon Shoppe a +0 mace (33 gold) a +0 dagger (22 gold) a +0 dagger (22 gold) 7 stones (7 gold) 3 stones (3 gold) the +1 glaive of Profit {flame, rC+ Dex+5} (453 gold) Dex+5: It affects your dexterity (+5). rC+: It protects you from cold. (0, 0, D:3) a quokka corpse (skeletalised by now) (4, -23, D:3) 4 stones (6, -23, D:3) a hobgoblin skeleton (7, -10, D:3) a +0 pair of gloves (8, 4, D:3) a +0 short sword (12, -36, D:3) 4 stones (12, -10, D:3) a stone a +0 dagger a kobold corpse (skeletalised by now) (20, -11, D:3) a bat skeleton (21, -12, D:3) a staff of alchemy (33, -13, D:3) a +0 flail a gnoll corpse (33, -12, D:3) a hobgoblin corpse (34, -59, D:3) a bat corpse (37, -29, D:3) a +0 club a goblin corpse (skeletalised by now) (42, -18, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 halberd (7, 1, D:4) a +0 ring mail (9, -1, D:4) a potion of resistance