Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 2949996947211732216 62 m3hm3hm3h the Shooter (level 3, -4/29 HPs) Began as a Demigod Hunter on Feb 15, 2025. Slain by Sigmund ... wielding a +0 scythe (7 damage) ... on level 3 of the Dungeon. The game lasted 00:03:49 (1802 turns). m3hm3hm3h the Shooter (Demigod Hunter) Turns: 1802, Time: 00:03:49 Health: -4/29 AC: 4 Str: 12 XL: 3 Next: 60% Magic: 5/5 EV: 16 Int: 11 God: Gold: 145 SH: 0 Dex: 24 Spells: 2/2 levels left rFire . . . a - +0 shortbow rCold . . . (shield currently unavailable) rNeg + + . A - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . G - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + L - ring "Jush" {rN++ EV+5 Dex+3 Stlth-} HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: lethally poisoned (-4 -> -13) A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 145 gold pieces. Inventory: Hand Weapons a - a +0 shortbow (weapon) Armour A - a +0 leather armour (worn) G - a +0 pair of gloves (worn) Jewellery L - the ring "Jush" (left hand) {rN++ EV+5 Dex+3 Stlth-} (You found it on level 2 of the Dungeon) [ring of evasion] EV+5: It affects your evasion (+5). Dex+3: It affects your dexterity (+3). rN++: It greatly protects you from negative energy. Stlth-: It makes you less stealthy. Scrolls b - 2 scrolls of identify c - a scroll of butterflies f - a scroll of enchant weapon {unknown} Potions d - a potion of curing {unknown} e - 2 potions of attraction g - 2 potions of berserk rage {unknown} h - a potion of mutation {unknown} Skills: - Level 2.0 Fighting + Level 4.5 Ranged Weapons - Level 2.0 Dodging - Level 2.0 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The water moccasin is lightly wounded. The water moccasin bites you but does no damage. x2 Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 53% to hit) You shoot an arrow. The arrow hits the water moccasin. The water moccasin is moderately wounded. The water moccasin barely misses you. The water moccasin completely misses you. Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 53% to hit) You shoot an arrow. The arrow barely misses the water moccasin. Something hits you. The water moccasin misses you. Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 53% to hit) You shoot an arrow. The arrow misses the water moccasin. The water moccasin bites you! You are lethally poisoned! The water moccasin poisons you! Something hits you. The water moccasin bites you. Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (moderately wounded, 53% to hit) You shoot an arrow. The arrow hits the water moccasin. The water moccasin is heavily wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin misses you. Something hits you but does no damage. The water moccasin completely misses you. Fire: a) +0 shortbow Press: ? - help, Q - select action Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 53% to hit) You shoot an arrow. The arrow misses the water moccasin. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin closely misses you. Something hits you! You die... #..# #.# #..# .. #.# #..# #.# #.# #..####.# #.# #.....#.. #.# #..##.#.# ##.# #..##.#.# # #.###..######...?.#.## > #......@S.......##<.r##. #####.#######.#......$.. #.# #.#..#...#.. #.# #.#..##....# #.# #)#..#####@. #.# #.#..# ##. #.#######.#.g# #. #............# #. ###.#######..######. You could see a water moccasin. Vanquished Creatures A gnoll (D:1) An adder (D:2) A dart slug (D:2) 2 bats 2 endoplasms 2 giant cockroaches 4 goblins 4 hobgoblins 3 jackals (D:2) 4 kobolds A quokka (D:2) 4 ball pythons 5 frilled lizards 6 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | m3hm3hm3h the Demigod Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 3/3 130 | D:1 | Reached skill level 1 in Stealth 130 | D:1 | Reached XP level 2. HP: 6/24 MP: 4/4 847 | D:2 | Identified the ring "Jush" {rN++ EV+5 Dex+3 Stlth-} 855 | D:2 | Reached skill level 4 in Ranged Weapons 933 | D:2 | Reached XP level 3. HP: 29/29 MP: 5/5 1437 | D:3 | Noticed an ogre 1438 | D:3 | Noticed a water moccasin 1505 | D:3 | Noticed Sigmund 1802 | D:3 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_rooms, ebering_ecumenical_altar_mist, serial_co_window_serial, co_window_paths_a, co_window_paths_a, co_window_corner_a, co_window_of_opportunity_a, co_window_corner_a, co_window_corner_a, co_window_corner_b, co_window_paths_c, co_window_broadway_c, co_window_corner_ca, co_window_corner_b, co_window_of_opportunity_b, co_window_corner_b, glass_columns_a, glass_columns_c, glass_columns_c, glass_columns_b, glass_columns_c D:2: layout_basic, minivault_26, chequers_serial_rivers_small_3, minmay_lizard_pond D:3: layout_loops_ring, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 | 2.0 Dodging | 2 | 2.0 Stealth | 1 2 | 2.0 Ranged Weapons | 4 | 4.5 Action || total ---------------------------++------- Fire: Shortbow || 107 Use: Scroll || 4 Armour: Leather armour || 25 Dodge: Dodged || 35