m3hm3hm3h Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (2, -17, D:1) a ball python corpse (skeletalised by now) (13, 1, D:1) a +0 club (18, -24, D:1) a hobgoblin corpse (skeletalised by now) (21, 0, D:1) a +0 leather armour (22, -23, D:1) an orc skeleton (22, -21, D:1) an orc skeleton (22, -19, D:1) a draconian skeleton (23, -23, D:1) an orc skeleton (23, -21, D:1) a draconian skeleton (23, -19, D:1) a draconian skeleton (23, -17, D:1) a draconian skeleton (24, -21, D:1) an orc skeleton (24, -20, D:1) an orc skeleton (24, -19, D:1) an orc skeleton (24, -18, D:1) an orc skeleton (25, -21, D:1) an orc skeleton (26, -21, D:1) a draconian skeleton (26, -19, D:1) an orc skeleton (27, -18, D:1) an orc skeleton (28, -21, D:1) an orc skeleton (28, -19, D:1) an orc skeleton (28, -17, D:1) a draconian skeleton (33, -17, D:1) a quokka skeleton a frilled lizard skeleton a rat skeleton a rat skeleton (36, -27, D:1) 4 stones (37, -4, D:1) a jackal skeleton (38, -4, D:1) a jackal skeleton (43, 19, D:1) a +0 short sword (46, -31, D:1) 7 stones (48, 19, D:1) a ball python corpse (skeletalised by now) (49, -11, D:1) a quokka skeleton (53, -21, D:1) a +0 dagger 3 stones (53, -17, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Getiuss's Antique Potions a potion of ambrosia (200 gold) a potion of brilliance (100 gold) a potion of mutation (200 gold) a potion of curing (75 gold) a potion of ambrosia (200 gold) a potion of moonshine (25 gold) a potion of mutation (200 gold) a potion of moonshine (25 gold) (14, 5, D:2) a +0 war axe (16, 2, D:2) a hobgoblin skeleton (19, 2, D:2) a +0 club (21, 2, D:2) a +1 morningstar of protection (22, 17, D:2) a bat corpse (skeletalised by now) (30, -20, D:2) a +0 scale mail (30, -12, D:2) 5 stones (30, 3, D:2) a +0 robe (31, -22, D:2) a +0 ring mail (31, -16, D:2) a +0 scythe a +0 robe the human skeleton of Sigmund (31, -1, D:2) a ball python skeleton (34, 18, D:2) the +0 leather armour of the Sun {-Tele ^Contam +Inv rElec Str+8} -Tele: It prevents most forms of teleportation. ^Contam: It causes magical contamination when unequipped. +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Str+8: It affects your strength (+8). (35, 18, D:2) a +0 leather armour (38, 2, D:2) a +0 club a goblin corpse (skeletalised by now) (41, -20, D:2) a +0 dagger (42, -24, D:2) an adder corpse (skeletalised by now) (49, -12, D:2) a +0 club (49, -10, D:2) a +0 club a goblin skeleton (52, -10, D:2) a +0 dagger a goblin skeleton (52, -9, D:2) a +0 dagger a hobgoblin skeleton (52, -8, D:2) a +0 helmet a +0 animal skin a +0 spear the hobgoblin skeleton of Robin (53, -7, D:2) a +0 dagger Level 3 of the Dungeon (5, 4, D:3) an adder skeleton (17, 7, D:3) a +0 leather armour a +0 hand axe an orc skeleton (17, 8, D:3) a +0 robe a +0 dagger (17, 9, D:3) a +0 dagger an orc skeleton (19, 2, D:3) 7 stones (19, 3, D:3) a +0 ring mail a +0 club a +0 whip an orc skeleton (19, 7, D:3) a bat skeleton (22, 6, D:3) a +0 dagger a +0 club a +0 scale mail a +0 dagger a +0 dagger a +0 dagger a +0 robe a +0 dagger a +0 ring mail a +0 club a kobold skeleton an orc skeleton an orc skeleton an orc skeleton (28, 22, D:3) a +0 mace 5 stones (30, 33, D:3) 3 stones a +0 dagger (31, 27, D:3) a +0 club (39, 7, D:3) a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 ring mail a +0 short sword (39, 30, D:3) a +0 dagger a goblin skeleton (42, 20, D:3) a +0 leather armour a +0 flail an orc skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (6, 21, D:4) a quokka skeleton (10, 21, D:4) a +0 war axe an orc skeleton (10, 22, D:4) a +0 club a +0 club an orc skeleton a goblin skeleton (11, 22, D:4) a +0 dagger a +0 leather armour an orc skeleton (12, 24, D:4) a +0 flail (14, 19, D:4) a +0 club a kobold skeleton (16, 25, D:4) a +0 helmet (21, 10, D:4) a +0 club (21, 11, D:4) a +0 spear (23, 12, D:4) a +0 club (25, -10, D:4) a +0 short sword 4 stones (27, 13, D:4) a +0 halberd a gnoll corpse (skeletalised by now) (34, 18, D:4) a +0 dagger (34, 19, D:4) a +0 club (38, 23, D:4) a +0 club 3 stones a kobold corpse (skeletalised by now) (40, -4, D:4) a +0 dagger a goblin skeleton (40, -2, D:4) 6 stones (40, 16, D:4) a hobgoblin corpse (skeletalised by now) (40, 19, D:4) a +0 scale mail (47, -3, D:4) a +0 leather armour (48, 15, D:4) a ball python skeleton (52, 14, D:4) a +0 short sword (53, -9, D:4) 4 stones (53, 33, D:4) a ball python corpse (skeletalised by now) (54, 14, D:4) a +0 sling Level 5 of the Dungeon [Shop] Nosin's Jewellery Emporium the serpent talisman of Selis {Rampage Dex+7} (1272 gold) [serpent talisman] Rampage: It bestows one free step when moving towards enemies. Dex+7: It affects your dexterity (+7). an amulet of guardian spirit (330 gold) a ring of fire (unknown) (275 gold) a +5 ring of evasion (396 gold) an amulet of faith (unknown) (440 gold) a +4 ring of protection (unknown) (396 gold) a +4 ring of protection (unknown) (396 gold) (0, 0, D:5) 7 stones (14, 10, D:5) a hound skeleton (21, -4, D:5) a +0 plate armour (27, -11, D:5) a +0 short sword (30, -11, D:5) 7 stones (44, 4, D:5) a +0 short sword a +0 whip 8 stones a +0 whip a kobold corpse (skeletalised by now) (45, 1, D:5) a +0 short sword 2 stones (45, 2, D:5) a +0 whip a kobold corpse (skeletalised by now) (46, 1, D:5) a +0 short sword of venom a +0 club a kobold corpse (skeletalised by now) (46, 2, D:5) a +0 whip 3 stones (53, 11, D:5) a +0 war axe Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow a centaur corpse (10, -5, D:6) a +0 orcbow a centaur corpse (11, -11, D:6) a potion of brilliance (11, -1, D:6) 9 gold pieces (11, 1, D:6) an adder corpse (13, -3, D:6) a scorpion corpse