m3hm3hm3h Level 1 of the Dungeon (12, -1, D:1) a +0 club (15, -15, D:1) a goblin skeleton (17, -15, D:1) a bat skeleton (23, -45, D:1) a +0 robe (25, -6, D:1) a +0 robe (27, -15, D:1) a bat corpse (skeletalised by now) (28, -3, D:1) a +0 leather armour (37, 5, D:1) a quokka skeleton (38, -41, D:1) 4 stones (40, -38, D:1) a quokka corpse (skeletalised by now) (50, -14, D:1) a +0 club 3 stones (50, -11, D:1) a bat skeleton (56, -17, D:1) a +0 club (60, -30, D:1) a +0 scale mail (65, -2, D:1) 5 stones Level 2 of the Dungeon (1, 0, D:2) a +0 dagger (10, 12, D:2) a +0 robe (11, 2, D:2) a +0 quarterstaff (11, 15, D:2) a +0 mace (12, 6, D:2) a +0 dagger (12, 28, D:2) a +0 club a goblin skeleton (17, 0, D:2) a rat corpse (skeletalised by now) (20, 17, D:2) a +0 dagger (21, 19, D:2) a +0 scale mail (31, 14, D:2) a +0 short sword (32, -1, D:2) 7 stones (34, 15, D:2) a +0 dagger a ball python skeleton a jackal skeleton a jackal skeleton (40, 44, D:2) a frilled lizard corpse (skeletalised by now) (43, 43, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 whip (13, -9, D:3) a +0 spear (23, -12, D:3) a +0 club (33, -1, D:3) a potion of attraction