Dungeon Crawl Stone Soup version 0.33.0-31-g3988b88ab4 (webtiles) character file. Game seed: 15136419542646228757 2 m3hm3hm3h the Chiller (level 1, 13/13 HPs) Began as a Merfolk Ice Elementalist on June 6, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:25 (223 turns). m3hm3hm3h the Chiller (Merfolk Ice Elementalist) Turns: 223, Time: 00:00:26 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 30% Magic: 3/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic c - 2 potions of brilliance {unknown} Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 4.5 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 28% 1d5 11% 3 Ozocubu's Armour Ice 14% N/A 11% 3 Summon Ice Beast Ice/Summ 7% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. Found a stone staircase leading down. You open the door. An endoplasm comes into view. There is an open door here. Found 2 clear potions. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) You freeze the endoplasm. You kill the endoplasm! c - 2 clear potions Magic restored. A bat comes into view. A bat is nearby! The bat hits you but does no damage. The bat misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) You freeze the bat. You kill the bat! You start resting. Magic restored. You start waiting. Done waiting. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ####.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #@# ##.## #...# #.†.# #..... ........ ........... #........... #........... There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) A bat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | m3hm3hm3h the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 223 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_basic, shapermc_ecumenical_altar_mp_vishouse, glass_columns_a Action || total ---------------------------++------- Cast: Freeze || 2 Armour: Robe || 1 Dodge: Dodged || 1