Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 16260221550934677669 0 m3hm3hm3h the Vexing (level 1, 13/13 HPs) Began as a Formicid Enchanter on July 5, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:30 (253 turns). m3hm3hm3h the Vexing (Formicid Enchanter) Turns: 253, Time: 00:00:31 Health: 13/13 AC: 2 Str: 12 XL: 1 Next: 11% Magic: 3/3 EV: 11 Int: 14 God: Gold: 14 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no cloak) rElec . (no gloves) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Potions c - 2 potions of invisibility Skills: - Level 1.0 Short Blades - Level 1.7 Dodging - Level 3.6 Stealth - Level 2.1 Spellcasting + Level 3.7 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 11% N/A 16% 3 Tukima's Dance Hex 11% N/A 16% 3 Ensorcelled Hibernation Hex/Ice 12% N/A 17% 2 Dazzling Flash Hex/Fire 12% N/A 32% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You see here a +0 dagger. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. You see here a +0 dagger. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. There is a shaft here. You open the door. Found 14 gold pieces. There is an open door here. You now have 14 gold pieces. As you open the door, it creaks loudly! There is an open door here. Found a stone staircase leading down. A goblin comes into view. It is wielding a +0 dagger. You barely miss the goblin. The goblin barely misses you. You hit the goblin. The goblin is severely wounded. The goblin hits you but does no damage. You hit the goblin. You kill the goblin! Things that are here: a +0 dagger; a goblin corpse Things that are here: a +0 dagger; a goblin corpse You start waiting. Done waiting. You start waiting. Done waiting. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #..## ###'#+ #..# # #<..# ..#.# ###'#+ ..#.# #..## ..#.### ###'#+ ##..... #..## .... ###'#+#+##.# #.^##..@.# ###'#'##.# #..##.># ###'#.## .. ### There were no monsters in sight! Vanquished Creatures A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | m3hm3hm3h the Formicid Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 253 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_huge, layout_loops_ring, minmay_tiny_reverse_x Action || total ---------------------------++------- Melee: Dagger || 3 Armour: Robe || 1 Dodge: Dodged || 1