Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 2803392817805668407 38 m3hm3hm3h the Conjurer (level 3, 0/24 HPs) Began as a Barachi Conjurer on Aug 3, 2025. Slain by Terence ... wielding a +2 hand axe of freezing (1 damage) ... on level 1 of the Dungeon. The game lasted 00:04:26 (1588 turns). m3hm3hm3h the Conjurer (Barachi Conjurer) Turns: 1588, Time: 00:04:26 Health: 0/24 AC: 2 Str: 8 XL: 3 Next: 43% Magic: 4/8 EV: 11 Int: 20 God: Gold: 83 SH: 0 Dex: 10 Spells: 6/9 levels left rFire . . . a - +2 whip (venom) rCold . . . (no offhand) rNeg . . . A - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ L - ring of willpower HPRegen 0.24/turn R - ring of resist corrosion MPRegen 0.11/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons a - a +2 whip of venom (weapon) b - a +2 dagger of freezing Armour A - a +0 robe (worn) Jewellery L - a ring of willpower (worn) N - an amulet of faith R - a ring of resist corrosion (worn) Scrolls h - a scroll of fog {unknown} k - a scroll of immolation {unknown} Potions c - a potion of heal wounds e - a potion of magic f - a potion of might {unknown} g - a potion of curing {unknown} i - a potion of brilliance {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth + Level 3.9 Spellcasting - Level 4.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 24% 3d8 16% 3 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Rending Blade Conj/Frge 12% 2d7 47% 4 Lehudib's Crystal Spear Conj/Erth 6% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History R - a ring of resist corrosion (worn) Unknown command. You pick up a book of Armaments and begin reading... You add the spells Stone Arrow, Rending Blade and Lehudib's Crystal Spear to your library. Unknown command. Found 8 stones. Terence is nearby! A hobgoblin and a bat come into view. The hobgoblin shouts! Terence attacks as he pursues you! Terence hits you with a +2 hand axe of freezing! Terence freezes you. There is a stone staircase leading up here. Terence misses you. You climb upwards. There is a stone staircase leading down here. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 hand axe of freezing and wearing a +0 chain mail (84% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Terence hits you with a +2 hand axe of freezing! * * * LOW HITPOINT WARNING * * * Terence freezes you. * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits Terence! Terence is heavily wounded. Terence closely misses you. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +2 hand axe of freezing. * * * LOW HITPOINT WARNING * * * Terence freezes you. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ..# ##.........##........# # ..# #.#.#####.#.........# # .## #.#.....#.#.#.......# # ## #.#.##....#.#.....[.# # #.#.......#.#.......# # #.#####...#.#.......# #...........######### ################@### .......# #@# ## .......# ### #. .......# #. .......# #. .......# #. .......# #. .......# #. #####.## ## #.########################### You could see Terence. Vanquished Creatures An adder (D:2) 2 dart slugs 4 endoplasms A giant cockroach (D:2) A hobgoblin (D:1) A quokka (D:2) 3 ball pythons 5 bats (D:1) 2 frilled lizards (D:2) 2 goblins (D:1) 5 kobolds 5 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | m3hm3hm3h the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 243 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 361 | D:1 | Learned a level 2 spell: Searing Ray 1159 | D:2 | Reached XP level 3. HP: 22/24 MP: 1/8 1220 | D:2 | Noticed Terence 1588 | D:1 | HP: 1/24 [Terence/+2 hand axe of freezing (2)] 1588 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_b, layout_basic D:2: layout_rooms, chequers_serial_rivers_micro_c, wad_orctagon, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.9 Dodging | | 2.1 Stealth | | 1.7 Conjurations | | 4.3 Action || total ---------------------------++------- Melee: Whip || 55 Cast: Magic Dart || 31 Searing Ray || 3 Use: Scroll || 4 Stab: Sleeping || 1 Armour: Robe || 33 Dodge: Dodged || 46