m3hm3hm3h Level 1 of the Dungeon (4, 18, D:1) a +0 club (8, 17, D:1) a +0 mace (14, 8, D:1) a +0 chain mail (23, 28, D:1) 6 stones (24, 11, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (26, 14, D:1) 2 atropa-tipped darts (35, 34, D:1) a frilled lizard skeleton (37, 40, D:1) a frilled lizard skeleton (41, 9, D:1) a ball python skeleton (42, 30, D:1) a ball python corpse (skeletalised by now) (43, 38, D:1) a +0 club a goblin skeleton (50, 7, D:1) a bat corpse (skeletalised by now) (55, -7, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (3, -1, D:2) a hobgoblin skeleton (7, 0, D:2) a +0 leather armour (8, 0, D:2) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (11, 0, D:2) an adder skeleton (13, -6, D:2) a +0 robe (16, -2, D:2) a +0 club an orc skeleton (16, 0, D:2) an adder skeleton (17, -2, D:2) a +0 dagger a +0 ring mail (19, 5, D:2) a rat skeleton (20, -2, D:2) a +0 club a +0 leather armour a +0 short sword (21, 8, D:2) the +0 chain mail "Mups" {Archery, -Tele Fly Dex+4} -Tele: It prevents most forms of teleportation. Fly: It grants you flight. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (25, 1, D:2) a +0 hand axe (35, 2, D:2) a +0 club (36, 0, D:2) an inkwell talisman (36, 10, D:2) a +0 falchion (41, 4, D:2) a +0 dagger a goblin corpse (skeletalised by now) (41, 27, D:2) a +0 glaive Level 3 of the Dungeon (0, 3, D:3) a +0 whip 5 poisoned darts (12, 19, D:3) a +0 mace (17, 1, D:3) a +0 great mace (34, 5, D:3) a quokka corpse (skeletalised by now) (35, 3, D:3) a +0 leather armour (37, -10, D:3) a ball python corpse (skeletalised by now) (41, -7, D:3) a +0 falchion (41, 23, D:3) a +0 falchion a +1 ring mail of fire resistance the human skeleton of Terence (50, 48, D:3) a +0 spear (51, 13, D:3) a +0 chain mail (51, 48, D:3) a +0 dagger (54, 0, D:3) a +0 dagger (55, -10, D:3) a +0 whip 2 poisoned darts (58, 4, D:3) a +0 dagger a kobold corpse (skeletalised by now) (60, 6, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a quill talisman (8, -6, D:4) a +0 whip (11, -8, D:4) a +0 whip (11, -3, D:4) a +0 sling a +0 short sword 2 stones a kobold skeleton (28, 5, D:4) a hobgoblin skeleton (33, 39, D:4) a jackal skeleton (33, 41, D:4) a jackal skeleton (36, 8, D:4) a +0 flail (36, 16, D:4) a black bear skeleton (39, 32, D:4) a +0 short sword 2 stones (40, 15, D:4) a +0 robe (43, 8, D:4) a +0 spear a +0 club a gnoll skeleton (48, 17, D:4) a +0 dagger an orc skeleton (51, 13, D:4) a +0 flail a +0 leather armour (53, 10, D:4) a +0 club an orc skeleton (54, 11, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (5, -10, D:5) the inkwell talisman of the Arena {rN+} [inkwell talisman] rN+: It protects you from negative energy. (9, -3, D:5) a +0 dagger a +0 robe (10, -4, D:5) a +0 hand axe 5 boomerangs an orc skeleton (12, -2, D:5) a +0 club a +0 ring mail an orc corpse (skeletalised by now) (21, -23, D:5) an iguana skeleton (26, -3, D:5) a potion of haste (26, -2, D:5) 15 gold pieces Level 6 of the Dungeon (0, 0, D:6) a +0 falchion an orc corpse (2, -3, D:6) a +0 whip a +0 chain mail a +0 dagger a +0 robe an orc corpse an orc corpse (6, 8, D:6) a scorpion corpse (10, 11, D:6) a +0 helmet