Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 18139292688816147827 42 m3hm3hm3h the Conjurer (level 3, -4/19 HPs) Began as a Tengu Conjurer on June 27, 2026. Slain by a ribbon worm (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:09 (1628 turns). m3hm3hm3h the Conjurer (Tengu Conjurer) Turns: 1628, Time: 00:03:09 Health: -4/19 AC: 3 Str: 7 XL: 3 Next: 54% Magic: 1/8 EV: 11 Int: 20 God: Gold: 95 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . (100%) a - +1 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) A - +1 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.11/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour A - a +1 robe (worn) Jewellery M - an amulet of guardian spirit Potions g - a potion of magic w - 4 potions of heal wounds c - 2 potions of curing e - a potion of enlightenment Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 3.0 Spellcasting - Level 6.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 6% 2d5 22% 2 Fugue of the Fallen Necr 3% N/A 38% 3 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Without enough magic to sustain it, your Searing Ray dissipates. Unknown command. You disentangle yourself. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You struggle to detach yourself from the web. The ribbon worm bites you. Unknown command. You struggle to detach yourself from the web. The ribbon worm bites you. You struggle to detach yourself from the web. The ribbon worm bites you. You disentangle yourself. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (severely wounded, 100% to hit) The magic dart hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you. You hit the ribbon worm. Your kick misses the ribbon worm. The ribbon worm is almost dead. The ribbon worm barely misses you. Unknown command. You hit the ribbon worm. Your kick misses the ribbon worm. The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You struggle to detach yourself from the web. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You disentangle yourself. Unknown command. You hit the ribbon worm. Your kick misses the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you! You die... #. #..#......<#. #......###.#.......#. #......# #.#.......#. #......# #.##........ #......###.#.......## #.......##.#......#.. #.......##.#......#.⌠ #...w......##.....#.. #...@...).....>...≈## ####.########......≈≈ ##....####...).....≈≈ #..........###....~## #.#.#.#.#### #....#.. #......)# #..#.# ⌠ #.#.#.#.## #.##.# #####........# #.. . #.....#.#.#..#####.. .. You could see a ribbon worm. Vanquished Creatures An adder (D:2) 4 endoplasms (D:1) 6 hobgoblins (D:1) A quokka (D:1) 3 ball pythons (D:1) 2 bats A frilled lizard (D:1) 5 goblins 7 jackals (D:1) 2 kobolds (D:2) A rat (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | m3hm3hm3h the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 446 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 449 | D:1 | Learned a level 2 spell: Searing Ray 608 | D:1 | Reached skill level 6 in Conjurations 870 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/7 1628 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_large, layout_basic, grunt_decor_cap D:2: layout_rooms, serial_glass, glass_columns_b, glass_columns_c, fountainhead, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 6 | 6.0 Spellcasting | 3 | 3.0 Dodging | | 2.1 Stealth | | 2.0 Action || total ---------------------------++------- Attack: Normal || 32 Melee: Kick || 11 Unarmed || 1 Dagger || 31 Peck || 2 Cast: Magic Dart || 25 Searing Ray || 9 Read: Identify || 3 Enchant weapon || 1 Enchant armour || 1 Immolation || 1 Armour: Robe || 16 Dodge: Dodged || 36