m3hm3hm3h Level 1 of the Dungeon (0, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (1, 3, D:1) a hobgoblin corpse (skeletalised by now) (7, -15, D:1) a frilled lizard skeleton (11, -21, D:1) a rat skeleton (15, -2, D:1) a rat skeleton (18, -11, D:1) a rat corpse (skeletalised by now) (45, -46, D:1) 4 stones a +0 short sword (47, -23, D:1) a +0 mace (47, -14, D:1) a +0 mace (49, -9, D:1) a +0 club a goblin skeleton (52, -28, D:1) a +0 dagger a goblin skeleton (56, -40, D:1) a rat skeleton Level 2 of the Dungeon (2, 22, D:2) a ball python skeleton (6, 5, D:2) a +0 sling a +0 dagger (9, 9, D:2) an adder skeleton (18, 9, D:2) a +0 dagger (22, 12, D:2) a +0 sling (29, 6, D:2) a +0 mace (29, 20, D:2) a hobgoblin skeleton (32, 13, D:2) a +0 dagger 4 stones a kobold skeleton (38, 19, D:2) a bat corpse (skeletalised by now) (40, 34, D:2) a rat skeleton (41, 34, D:2) a ball python skeleton (43, 38, D:2) a rat skeleton (48, 17, D:2) a +0 leather armour a hobgoblin corpse (skeletalised by now) (51, 10, D:2) a scroll of teleportation Level 3 of the Dungeon (4, 2, D:3) a +0 whip a +0 whip a +0 whip a +0 leather armour a gnoll corpse (5, 2, D:3) a +0 trident a +0 ring mail a throwing net an orc corpse (7, 2, D:3) a +0 club a goblin corpse (8, 3, D:3) the +2 robe of Inviolability {Harm Str+3 Archmagi} Harm: It increases damage dealt and taken. Str+3: It affects your strength (+3). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (unseen) (13, 9, D:3) 7 gold pieces