Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 15145703986096432420 28 mahalanobis the Vexing (level 3, -1/28 HPs) Began as a Kobold Enchanter on Aug 15, 2025. Frozen to death by an endoplasm (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:49 (1300 turns). mahalanobis the Vexing (Kobold Enchanter) Turns: 1300, Time: 00:02:49 Health: -1/28 AC: 21 Str: 5 XL: 3 Next: 30% Magic: 2/6 EV: 3 Int: 18 God: Gold: 17 SH: 0 Dex: 15 Spells: 4/6 levels left rFire . . . a - +1 dagger rCold . . . (no offhand) rNeg . . . b - melded +0 robe rPois + (helmet unavailable) rElec . h - melded +1 cloak rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: tree-form A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, small, no large weapons, nightstalker 3 a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. You spent 20 gold pieces at shops. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (melded) h - a +1 cloak (melded) Potions f - a potion of magic Skills: - Level 1.3 Short Blades - Level 2.4 Dodging - Level 4.0 Stealth - Level 2.1 Spellcasting + Level 4.2 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 18% N/A 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 17% N/A 10% 3 Tukima's Dance Hex 17% N/A 10% 3 Dazzling Flash Hex/Fire 18% N/A 22% 3 Passwall Erth 1% N/A 47% 3 Swiftness Air 1% N/A 47% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History The quokka is heavily wounded. The quokka misses you. You hit the quokka but do no damage. The quokka is heavily wounded. The quokka completely misses you. You barely miss the quokka. The quokka is heavily wounded. The endoplasm quivers. The quokka barely misses you. Casting: Ensorcelled Hibernation (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (heavily wounded, chance to affect: 61%) The quokka looks drowsy... The helpless quokka fails to defend itself. You puncture the quokka! You kill the quokka! You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm barely misses you. Casting: Ensorcelled Hibernation (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, chance to affect: 61%) The endoplasm resists with significant effort. The endoplasm freezes you. You are frozen. You barely miss the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You turn into a tree. Your +0 robe and +1 cloak meld into your body. Your roots penetrate the ground. The endoplasm freezes you. You are frozen. You die... # #.#. .##. ... ##....# #.# #...#.# #.# #.....#.#.... ..###.#.........#. #........##.##... ##...###.#...#.### #.#.#$..†.$..KJ♣# #...###.#...#.### ##......##.##... .#.........#. ....#.#.... #.#$#.# You could see an endoplasm and a kobold. Vanquished Creatures A dart slug (D:1) 3 hobgoblins (D:1) A jackal (D:2) 2 quokkas 3 ball pythons 3 bats (D:1) 2 endoplasms 5 frilled lizards 2 giant cockroaches (D:1) 3 goblins (D:1) 3 kobolds 3 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mahalanobis the Kobold Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 234 | D:1 | Reached XP level 2. HP: 7/15 MP: 5/5 456 | D:1 | Found Juzxemad's General Store. 1029 | D:1 | Bought a scroll of identify for 20 gold pieces 1076 | D:2 | Found a faded altar of an unknown god. 1195 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 1201 | D:1 | Reached XP level 3. HP: 18/19 MP: 3/6 1276 | D:2 | Identified the +2 robe "Sosafaim" {Dex+2 Slay+5} 1300 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_basic, serial_shops, shop, minmay_pentomino_x4 D:2: minmay_roachtagon, layout_loops_ring, basic_ecumenical_altar, minmay_fractal_squares_5 Skill XL: | 1 2 | ---------------+-------+----- Hexes | 4 | 4.2 Short Blades | | 1.3 Dodging | | 2.4 Stealth | | 4.0 Spellcasting | | 2.1 Action || total ---------------------------++------- Melee: Dagger || 59 Cast: Ensorcelled Hiber || 3 Use: Scroll || 5 Potion || 3 Stab: Sleeping || 22 Invisible || 4 Armour: Robe || 22 Dodge: Dodged || 41