Seeded DCSS version 0.32.1-2-g700d293bfd (webtiles) character file. Game seed: 8132538027875042967 (custom seed) 16 makeji the Gusty (level 2, -2/15 HPs) Began as a Tengu Air Elementalist on Nov 10, 2024. Splashed by a jelly's acid (11 damage) ... in a sewer. The game lasted 00:02:10 (251 turns). makeji the Gusty (Tengu Air Elementalist) Turns: 251, Time: 00:02:10 Health: -2/15 AC: 3 Str: 8 XL: 2 Next: 54% Magic: 1/6 EV: 11 Int: 18 God: Gold: 21 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . c - staff of air rCold . . . (no shield) rNeg . . . a - +0 robe rPois + d - +1 hat of the Devil {rPois Int+3} rElec + (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: acrobat @: very slightly contaminated A: beak, talons 3, acrobatic a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 21 gold pieces. Inventory: Armour a - a +0 robe (worn) d - the +1 hat of the Devil (worn) {rPois Int+3} (You acquired it on level 2 of the Dungeon) Int+3: It affects your intelligence (+3). rPois: It protects you from poison. Magical Staves c - a staff of air (weapon) Scrolls e - a scroll of amnesia {unknown} f - a scroll of identify {unknown} Potions b - a potion of magic Skills: + Level 2.4 Dodging + Level 2.2 Stealth + Level 2.1 Spellcasting + Level 1.9 Conjurations + Level 4.2 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 76% 1d7 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 38% 3-5/arc 8% 2 Swiftness Air 25% N/A 10% 3 Airstrike Air 12% 2d(2-18) 30% 4 Iskenderun's Mystic Bla Conj/Tloc 5% 2d3 (+2d1 75% 4 Metabolic Englaciation Hex/Ice 0% N/A 99% 5 Dispersal Tloc 0% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The world spins around you as you enter the gateway. You enter a sewer! Found 15 gold pieces. Found a gate leading back out of this place. There is an empty arch of ancient stone here. A jelly is nearby! Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (asleep, 100% to hit) You feel a surge of power! The zap hits the jelly. The jelly is moderately wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (moderately wounded, 100% to hit) You feel a surge of power! The zap hits the jelly. The jelly is heavily wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (heavily wounded, 100% to hit) You feel a surge of power! The zap hits the jelly. The jelly is severely wounded. Casting: Shock (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (severely wounded, 100% to hit) You feel a surge of power! You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. The jelly closely misses you. You hit the jelly but do no damage. Your hands burn! The jelly is severely wounded. The jelly hits you. You are splashed with acid! Ouch! That really hurt! You die... ### #$# #.# #+##+##'##+##+# ............... ~~~~~~~J~~~~~~~ ≈≈≈≈≈≈≈@≈≈≈≈≈≈≈ ~~~~~~~.~~~~~~~ ............... #+##'##.##+##+# #. #.# # #∩# ### You could see a jelly. Vanquished Creatures An adder (D:3) A ribbon worm (D:3) An endoplasm (D:3) A quokka (D:3) A rat (D:3) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | makeji the Tengu Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 32 | D:2 | Identified 3 scrolls of acquirement 32 | D:2 | Acquired the +1 hat of the Devil {rPois Int+3} 39 | D:2 | Acquired the Handbook of the Traveller and the Tundra 41 | D:2 | Acquired a staff of air 127 | D:3 | Found a glowing drain. 131 | D:3 | Reached XP level 2. HP: 13/15 MP: 1/6 246 | Sewer | Entered a sewer 251 | Sewer | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_basic, ebering_ecumenical_altar_webs, minmay_misc_feat_room D:2: layout_rooms, serial_shops, nicolae_shop_just_a_little_nook, kennysheep_generic_room_13 D:3: layout_basic, portal_sewer_entry_d Sewer: kennysheep_door_sewer Action || total ---------------------------++------- Melee: Staff || 3 Peck || 1 Cast: Shock || 17 Use: Scroll || 3 Armour: Robe || 5 Dodge: Dodged || 3