Dungeon Crawl Stone Soup version 0.33.1-9-gc92837dd87 (webtiles) character file. Game seed: 9092996128675783540 37 malety31 the Magician (level 3, 20/25 HPs) Began as a Djinni Ice Elementalist on Nov 9, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:09:29 (884 turns). malety31 the Magician (Djinni Ice Elementalist) Turns: 884, Time: 00:09:29 Health: 20/25 AC: 2 Str: 7 XL: 3 Next: 60% Gold: 76 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . e - +0 whip rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 76 gold pieces. Inventory: Hand Weapons e - a +0 whip (weapon) Armour a - a +0 robe (worn) c - a +0 leather armour Scrolls f - a scroll of immolation {unknown} g - 2 scrolls of amnesia {unknown} h - a scroll of revelation {unknown} i - a scroll of enchant armour {unknown} j - a scroll of identify {unknown} k - a scroll of noise {unknown} l - a scroll of vulnerability {unknown} Potions b - a potion of lignification m - a potion of might {unknown} Talismans d - a quill talisman Skills: + Level 2.4 Dodging + Level 1.6 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Forgecraft + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 68% 1d8 3% 1 b - Frozen Ramparts Ice 34% 1d6 9% 3 c - Ozocubu's Armour Ice 17% N/A 9% 3 d - Summon Ice Beast Ice/Summ 17% N/A 9% 3 e - Foxfire Conj/Fire 68% 2x1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The adder hisses angrily. The adder bites you. You barely miss the adder. The adder bites you. You barely miss the adder. The adder bites you but does no damage. The adder barely misses you. You hit the adder but do no damage. The adder barely misses you. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (100% to hit) You freeze the adder. The adder is moderately wounded. The adder seems to slow down. The adder barely misses you. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (moderately wounded, slow, 100% to hit) You freeze the adder. The adder is almost dead. The adder seems to slow down. The adder barely misses you. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (almost dead, slow, 100% to hit) You freeze the adder. You kill the adder! You need no library to learn spells. You see here an adder corpse. Found an escape hatch in the ceiling. A rat comes into view. You see here a +2 sling of flaming. You see here a +2 sling of flaming. You closely miss the rat. The rat barely misses you. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (100% to hit) You freeze the rat. You kill the rat! You see here a +2 sling of flaming. You see here a +2 sling of flaming. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #. #.# #. #.# .....#..#.# .....# .#.## ......# ..<# ####.....# #..# ..#..... #..# #.#...######.># ###.#...#.†...@.# ###.......#.#####.# ..#.#.†...#.# #†# #.#.#.....#.# #.# ..#.#.#.....# #.# ..#.#.#.##### #.# ♣.#.#.#.# #.# ♣...#.#.# #.# ♣.###.#.# #.# There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 endoplasms 4 giant cockroaches A hobgoblin (D:1) 2 quokkas (D:1) 5 bats (D:1) 5 goblins 2 kobolds 7 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | malety31 the Djinni Ice Elementalist began the quest for | the Orb. 0 | D:1 | malety31 set off with the following spells memorised: | Freeze, Frozen Ramparts, Ozocubu's Armour, Summon Ice | Beast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 52 | D:1 | Reached XP level 2. HP: 9/21 MP: 0/0 704 | D:2 | Reached XP level 3. HP: 21/25 MP: 0/0 704 | D:2 | Learned a level 1 spell: Foxfire 884 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_gate, layout_basic, minmay_pentomino_r2 D:2: layout_basic, minmay_stone_trees_medium, minmay_misc_feat_x, uniq_jessica, uniq_terence Action || total ---------------------------++------- Melee: Unarmed || 7 Whip || 18 Cast: Freeze || 48 Use: Potion || 1 Armour: Robe || 44 Dodge: Dodged || 43