malleus Level 1 of the Dungeon (0, 0, D:1) a +0 sling (12, 4, D:1) a rat corpse (skeletalised by now) (19, -1, D:1) a quokka skeleton (27, -1, D:1) a bat skeleton (30, -19, D:1) 2 curare-tipped darts (38, -21, D:1) a +0 club (39, -20, D:1) a bat skeleton (43, -1, D:1) a +0 dagger (43, 3, D:1) a +0 leather armour (48, -22, D:1) a ball python skeleton (53, -27, D:1) a +0 club a goblin corpse (skeletalised by now) (53, -25, D:1) a +1 whip of flaming (53, -24, D:1) a +0 club a gnoll skeleton (55, -26, D:1) a +0 hand axe Level 2 of the Dungeon [Shop] Dason's Weapon Boutique a +0 antimagic long sword (125 gold) the +4 quarterstaff of Anguish {freeze, *Corrode rPois rC+ rN+++} (626 gold) *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. It cannot be enchanted further. a +0 mace (30 gold) the +5 long sword of the King {holy, *Corrode rC++} (502 gold) *Corrode: It may corrode you when you take damage. rC++: It greatly protects you from cold. It cannot be enchanted further. a +0 dagger (20 gold) 3 curare-tipped darts (36 gold) a +0 club (5 gold) [Shop] Efarusur's Antique Weapon Boutique a +0 halberd (100 gold) a +0 dagger (50 gold) a +0 sling (37 gold) a +0 trident (87 gold) a +4 war axe of venom (655 gold) a +2 demon blade of flaming (1425 gold) a +0 battleaxe (250 gold) a +0 rapier (137 gold) a +1 hand axe of flaming (310 gold) a +2 antimagic war axe (562 gold) a +0 war axe (87 gold) (0, 0, D:2) a ball python corpse (0, 14, D:2) a bat corpse (1, 24, D:2) a potion of curing (3, 15, D:2) a hobgoblin corpse (3, 16, D:2) a jackal corpse (6, 30, D:2) a +0 spear (7, -1, D:2) a +0 club (8, -1, D:2) a +0 club a stone a kobold corpse (10, 28, D:2) a +0 rapier