Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 929544471340353405 37 maloy8920 the Magician (level 3, -1/25 HPs) Began as a Djinni Hedge Wizard on Dec 5, 2024. Slain by Terence ... wielding a +0 mace (9 damage) ... on level 1 of the Dungeon. The game lasted 00:17:05 (1543 turns). maloy8920 the Magician (Djinni Hedge Wizard) Turns: 1543, Time: 00:17:05 Health: -1/25 AC: 2 Str: 9 XL: 3 Next: 62% Gold: 118 EV: 11 Int: 17 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 118 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery k - a +6 ring of strength Scrolls d - 2 scrolls of teleportation {unknown} e - 2 scrolls of identify {unknown} h - 2 scrolls of enchant armour {unknown} i - 2 scrolls of poison {unknown} n - a scroll of vulnerability {unknown} Potions g - a potion of curing {unknown} j - a potion of haste l - a potion of degeneration {unknown} m - a potion of enlightenment {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.3 Spellcasting + Level 4.3 Conjurations + Level 4.3 Hexes + Level 4.3 Summonings + Level 4.3 Necromancy + Level 4.3 Translocations + Level 4.3 Fire Magic + Level 4.3 Ice Magic + Level 4.3 Air Magic + Level 4.3 Earth Magic + Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Blink Tloc 36% N/A 3% 2 c - Call Imp Summ 36% N/A 3% 2 d - Grave Claw Necr 36% 2d9 3% 2 e - Mephitic Cloud Conj/Alch/Air 18% N/A 8% 3 f - Sandblast Erth 36% 2d10 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Zin Annotations: D:1 Terence D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: Terence, wielding a +0 mace and wearing a +2 chain mail of fire resistance (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. Terence screams, "I'm retired! Go away!" Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +2 chain mail of fire resistance (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +2 chain mail of fire resistance (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 mace. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +2 chain mail of fire resistance (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 mace. You hit Terence. Terence is severely wounded. Terence misses you. Unknown command. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 mace. * * * LOW HITPOINT WARNING * * * You closely miss Terence. Terence is severely wounded. Terence hits you with a +0 mace! You die... Terence says, "And stay out!" ####### #.@...# #@###.# #.###.#### # #.#......# # #.#.#.##.########## #.#.#.#...........# #### #.#.#.#..########.# ...# #.#.#.#..# #...# ...# ###...#.#..# #...# You could see Terence. Vanquished Creatures An adder (D:1) 3 ball pythons 6 bats 2 endoplasms (D:1) 3 goblins 4 hobgoblins (D:1) 2 quokkas (D:1) 2 frilled lizards 2 kobolds (D:1) A rat (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | maloy8920 the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | maloy8920 set off with the following spells memorised: | Magic Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 293 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 715 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 715 | D:1 | Learned a level 1 spell: Sandblast 958 | D:2 | Found a glowing silver altar of Zin. 992 | D:2 | Noticed Terence 1161 | D:2 | Noticed Sigmund 1543 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_basic D:2: layout_basic, basic_altar, uniq_sigmund, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Dagger || 16 Cast: Magic Dart || 68 Call Imp || 5 Grave Claw || 3 Mephitic Cloud || 1 Blink || 1 Use: Potion || 2 Stab: Sleeping || 1 Armour: Robe || 28 Dodge: Dodged || 22