Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 15148605673196367191 4 maner the Apothecary (level 1, -1/15 HPs) Began as a Djinni Fire Elementalist on Nov 22, 2024. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:32 (53 turns). maner the Apothecary (Djinni Fire Elementalist) Turns: 53, Time: 00:00:33 Health: -1/15 AC: 2 Str: 7 XL: 1 Next: 66% Gold: 14 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.2 Dodging + Level 1.6 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 4% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You closely miss the jackal. The jackal closely misses you. You closely miss the jackal. The jackal closely misses you. The jackal bites you. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal bites you. The foxfire hits the jackal but does no damage. The jackal closely misses you. The jackal completely misses you. The jackal closely misses you. You hit the jackal. The jackal is lightly wounded. The foxfire hits the jackal. The jackal is almost dead. The jackal bites you. The jackal closely misses you. The jackal barely misses you. You barely miss the jackal. The jackal is almost dead. The jackal bites you. x2; The jackal barely misses you. The jackal bites you. The jackal barely misses you. x2 Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal barely misses you. The jackal closely misses you. The jackal barely misses you. You hit the jackal but do no damage. The jackal is almost dead. The foxfire hits the jackal. You kill the jackal! The foxfire hits the jackal. The jackal is moderately wounded. The jackal barely misses you. The jackal closely misses you. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal completely misses you. The jackal bites you. You die... ##### #.[.# #...# ###...### #.......# ##### ####.......#### ......#hv§..........# #..'.@....⌠......+ #..#hv...........# #. ####.......#### # #......<# ###...### #...# #...# ##### You could see 2 jackals. Vanquished Creatures A hobgoblin (D:1) 2 jackals (D:1) 3 creatures vanquished. Vanquished Creatures (others) 7 foxfires (D:1) 7 creatures vanquished. Grand Total: 10 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | maner the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | maner set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 53 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_rooms, minmay_pentomino_v2 Action || total ---------------------------++------- Melee: Unarmed || 5 Cast: Foxfire || 5 Armour: Robe || 10 Dodge: Dodged || 17