mangwagis Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (10, -4, D:1) a +0 club (30, -33, D:1) a +0 club a goblin corpse (skeletalised by now) (32, -34, D:1) a ball python corpse (skeletalised by now) (35, 24, D:1) a hobgoblin corpse (skeletalised by now) (39, -5, D:1) a +0 ring mail (40, -26, D:1) a +0 dagger (40, 11, D:1) a +0 dagger a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (40, 12, D:1) a +0 club (42, -10, D:1) a +0 dagger (49, 20, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Gehoir's Jewellery Boutique a ring of protection from fire (unknown) (350 gold) the ring of Fuenurig {rF++ Str+6} (847 gold) [ring of strength] rF++: It greatly protects you from fire. Str+6: It affects your strength (+6). a ring of willpower (unknown) (350 gold) a +6 ring of strength (unknown) (504 gold) the spore talisman of Honesty {+Inv rPois rF- Str+5} (695 gold) [spore talisman] +Inv: It lets you turn invisible. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+5: It affects your strength (+5). a ring of magical power (unknown) (280 gold) the ring of Music {rC+ Str+2} (506 gold) [ring of protection from cold] rC+: It protects you from cold. Str+2: It affects your strength (+2). a talisman of death (560 gold) the inkwell talisman of Mucrel {rElec rF+} (560 gold) [inkwell talisman] rElec: It insulates you from electricity. rF+: It protects you from fire. (0, 0, D:2) a +0 club (1, 1, D:2) a +0 dagger a goblin skeleton (3, -15, D:2) a frilled lizard skeleton (6, -16, D:2) a +0 club a +0 robe (6, -14, D:2) a quokka skeleton (7, -13, D:2) a +0 club (17, -12, D:2) a +0 leather armour (22, -17, D:2) a +0 hand axe (22, 6, D:2) a ball python corpse (skeletalised by now) (33, -19, D:2) a frilled lizard skeleton (34, -16, D:2) a +0 club a goblin skeleton (34, 0, D:2) a +0 whip (35, -16, D:2) a +0 dagger (40, 0, D:2) a gold piece (47, 1, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +1 dagger of electrocution a +0 sling (0, 6, D:3) a +0 war axe an orc corpse (skeletalised by now) (1, 0, D:3) a +0 flail an orc corpse (skeletalised by now) (2, 0, D:3) a +0 war axe a +0 whip a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (3, 0, D:3) a +0 hand axe an orc corpse (skeletalised by now) (12, -6, D:3) a +0 war axe (17, 30, D:3) a +0 robe (19, 24, D:3) a hobgoblin skeleton (21, 12, D:3) 2 poisoned darts (21, 21, D:3) a +0 short sword (24, 27, D:3) a +0 sling (25, -1, D:3) a +0 mace (33, 31, D:3) 4 boomerangs (34, -9, D:3) a +0 long sword (34, -1, D:3) a +0 trident (36, 27, D:3) a rat corpse (skeletalised by now) (38, -12, D:3) a +0 robe (38, 24, D:3) a +0 robe (39, 16, D:3) a +0 rapier (41, -12, D:3) a +0 pair of gloves (44, 2, D:3) a bat corpse (skeletalised by now) (45, 2, D:3) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (51, 13, D:3) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (55, 5, D:3) an adder corpse (skeletalised by now) (57, 11, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) an adder corpse (skeletalised by now) (7, 8, D:4) a +0 dagger (9, 6, D:4) a +0 quarterstaff (23, -15, D:4) the +8 dagger of the Queen {drain, *Corrode Str+5 Int+3 Stlth+} *Corrode: It may corrode you when you take damage. Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It can be maximally enchanted to +9. (unseen) (26, -26, D:4) a +0 mace (30, -13, D:4) a +0 dagger (30, -5, D:4) a +0 scale mail (31, -18, D:4) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (31, -15, D:4) a +0 dagger a +0 leather armour a goblin corpse (skeletalised by now) (33, -15, D:4) a +0 whip a +0 club a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) an adder corpse (skeletalised by now) (33, -14, D:4) a +0 flail a gnoll corpse (skeletalised by now) (34, -22, D:4) a hobgoblin corpse (skeletalised by now) (35, -14, D:4) a +2 short sword of venom an orc corpse (skeletalised by now) (37, -20, D:4) a +0 club a kobold corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a bat corpse (skeletalised by now) (0, 2, D:5) a bat skeleton (2, 4, D:5) a bat skeleton (3, 4, D:5) a bat skeleton (3, 5, D:5) a bat skeleton (5, 5, D:5) a phase bat skeleton (7, -1, D:5) a -4 dagger a -4 dagger a -4 dagger (18, -21, D:5) a +0 dagger a +0 robe a +1 dagger of speed a +0 robe an orc corpse (20, -41, D:5) a +0 falchion (21, -1, D:5) the +2 ring mail of the Kangaroo {Harm rC+ MP+6 Str-4} Harm: It increases damage dealt and taken. rC+: It protects you from cold. MP+6: It affects your magic capacity (+6). Str-4: It affects your strength (-4). It can be maximally enchanted to +5. (32, -22, D:5) a +0 ring mail (34, -31, D:5) a +0 robe (47, 3, D:5) a +0 dagger a +0 robe a human corpse (skeletalised by now) (50, -19, D:5) a +0 leather armour