manuke2 Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +3 robe of the Circus Animal {Rampage +Blink Fly Dex-4} (2360 gold) Rampage: It bestows one free step when moving towards enemies. +Blink: It lets you blink. Fly: It grants you flight. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. the +0 robe of the Lion {Fly Int+4} (1840 gold) Fly: It grants you flight. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +3 ring mail of the Writhing Gods {Int+2} (3020 gold) Int+2: It affects your intelligence (+2). It cannot be enchanted further. the ring "Nasugecvyl" {Will+ Str+9} (5490 gold) [ring of strength] Will+: It increases your willpower. Str+9: It affects your strength (+9). the ring "Tetuajy" {rElec Will+ Dex+2} (4320 gold) [ring of willpower] rElec: It insulates you from electricity. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). the +0 leather armour of the Harvest {SInv} (1320 gold) SInv: It lets you see invisible. It cannot be enchanted further. the +0 leather armour of the Lumpy Princes {Will- Int+4 Stlth+} (1600 gold) Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +1 short sword of Forgiveness {devious, rPois Dex+3} (2550 gold) rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +2 spear of Gauklo {flame, ^Contam rElec rF++ Int+2} (4550 gold) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the orb of Lethargy {Energy, Harm Str+3} (2330 gold) Harm: It increases damage dealt and taken. Str+3: It affects your strength (+3). It cannot be enchanted further. the alchemy staff of Diet Blood {rElec rPois Stlth+ Alch} (4180 gold) [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. the ring "Zuniq" {rElec AC+4} (5000 gold) [ring of protection] rElec: It insulates you from electricity. AC+4: It affects your AC (+4). the scarab talisman "Gyfosu" {rN+ Dex+4 SInv} (5330 gold) [scarab talisman] rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. the earth staff of Uncertain Death {Fly rPois rC++ Conj Earth} (6140 gold) [staff of earth] Fly: It grants you flight. rPois: It protects you from poison. rC++: It greatly protects you from cold. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. the +9 sling of Terra Cotta {flame, rF+ rN+ SInv} (7010 gold) rF+: It protects you from fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. It cannot be enchanted further. the ring "Ismuze" {*Corrode rF+ rN+ Dex+2 Stlth+} (3760 gold) [ring of protection from fire] *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. the amulet of Yredelemnul, Chewing {Rampage rPois rN+ RegenMP+ Str-5} (3490 gold) [amulet of magic regeneration] Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. Str-5: It affects your strength (-5). the +3 ring mail of a Gauntlet {rElec rN+} (3720 gold) rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. the -1 pair of boots "Qeer Uvi" {+Inv} (1350 gold) +Inv: It lets you turn invisible. It cannot be enchanted further. the +5 spear of the Pyrrhic Victory {spect, ^Contam Str+3 Int+3} (4650 gold) ^Contam: It causes magical contamination when unequipped. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (0, 0, D:3) 3 flux baubles (3, 7, D:3) a +0 club (5, 1, D:3) a +0 dagger (6, 1, D:3) a +0 club a goblin corpse (7, 3, D:3) a +0 dagger a +0 dagger a +0 club a goblin corpse a goblin corpse a hobgoblin corpse (8, 7, D:3) a +0 club a goblin corpse (12, 7, D:3) a +0 club (20, 27, D:3) 3 javelins (22, 5, D:3) a +0 club (26, 19, D:3) an adder skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (1, 1, D:4) a +1 dagger of speed (still there?) an orc corpse (skeletalised by now) (still there?) (3, 0, D:4) a +0 dagger (16, 39, D:4) a parchment of Foxfire (16, 40, D:4) a +0 long sword (18, -7, D:4) a +0 scale mail (22, 1, D:4) a stone (24, 29, D:4) a hobgoblin corpse (skeletalised by now) (36, 30, D:4) a hobgoblin corpse (skeletalised by now) (38, 3, D:4) a +0 club (39, -3, D:4) a staff of alchemy Level 5 of the Dungeon (0, 0, D:5) a hound corpse (skeletalised by now) (10, 31, D:5) a potion of enlightenment (14, 30, D:5) a scroll of vulnerability (14, 32, D:5) 8 gold pieces (16, -1, D:5) 4 poisoned darts (16, 0, D:5) an iguana corpse (skeletalised by now) (21, 16, D:5) a +0 robe (27, 9, D:5) a +0 chain mail (33, 22, D:5) a +0 robe the Ecumenical Temple