Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. marmastr the Apothecary (Djinni Hedge Wizard) Turns: 431, Time: 00:12:03 Health: 13/21 AC: 3 Str: 9 XL: 2 Next: 10% Gold: 2 EV: 11 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . g - +0 leather armour rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. You have collected 2 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) f - a +0 short sword Armour b - a +0 robe c - a +0 hat (worn) g - a +0 leather armour (worn) Scrolls e - a scroll labelled NIKHLI ODANAC h - a scroll labelled EPHUD YVUPIRUMAJ i - 3 scrolls labelled UDE GUSUOTE Potions d - a bubbling ruby potion j - 2 yellow potions Skills: + Level 0.1 Armour + Level 2.6 Dodging + Level 1.9 Stealth + Level 3.5 Spellcasting + Level 3.5 Conjurations + Level 3.5 Hexes + Level 3.5 Summonings + Level 3.5 Necromancy + Level 3.5 Translocations + Level 3.5 Fire Magic + Level 3.5 Ice Magic + Level 3.5 Air Magic + Level 3.5 Earth Magic + Level 3.5 Alchemy You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 6% 1 b - Blink Tloc 26% N/A 10% 2 c - Call Imp Summ 26% N/A 10% 2 d - Grave Claw Necr 26% 2d8 10% 2 e - Mephitic Cloud Conj/Alch/Air 13% N/A 19% 3 Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm closely misses you. Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You have reached level 2! Aiming: Magic Dart (safe; 6% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line Okay, then. Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 10% risk of failure) (1/3 uses available) Press: ? - help, Dir - move target, f - endoplasm Aim: an endoplasm You unleash the spiteful dead! The jagged bones skewer the endoplasm! You kill the endoplasm! You have harvested enough death to cast Grave Claw an additional time. Things that are here: a +0 short sword; a kobold corpse You see here a +0 dagger. Okay, then. Things that are here: a +0 short sword; a kobold corpse Casting: Grave Claw (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Unknown command. #.. #.. #.# #.# #.# #. #.# #. ##### #)# #. #...###)# #. #@....# #. #..###..#### #. ###.#.#....########. ##.##....'........ ##...##...######### ##.....####.. ... #.......## ..## #.. #........##...# #.. #.....(...###.####.. There are no monsters in sight! Vanquished Creatures 2 ball pythons (D:1) 2 endoplasms (D:1) 2 kobolds (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | marmastr the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | marmastr set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 421 | D:1 | Reached XP level 2. HP: 13/21 MP: 0/0 Illustrated notes Action || total ---------------------------++------- Melee: Dagger || 7 Cast: Magic Dart || 10 Grave Claw || 1 Armour: Robe || 3 Leather armour || 2 Dodge: Dodged || 4