Dungeon Crawl Stone Soup version 0.33.1-5-g432fff1de5 (webtiles) character file. Game seed: 9240580494994645947 166 mate the Magician (level 5, -9/35 HPs) Began as a Djinni Fire Elementalist on Oct 7, 2025. Shot with an arrow by a centaur (10 damage) ... on level 4 of the Dungeon. The game lasted 00:12:51 (2503 turns). mate the Magician (Djinni Fire Elementalist) Turns: 2503, Time: 00:12:52 Health: -9/35 AC: 3 Str: 7 XL: 5 Next: 76% Gold: 123 EV: 12 Int: 20 God: SH: 0 Dex: 14 rFire + + . m - +2 dagger of Geargh {vamp, rC+ Int+2 Stlth+} rCold . . . d - orb {mayhem} rNeg + . . a - +1 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... n - ring of flight Stlth +++ g - ring of positive energy HPRegen 0.25/turn %: mayhem, infuse magic (-10 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 123 gold pieces. Inventory: Hand Weapons m - the +2 dagger of Geargh (weapon) {vamp, rC+ Int+2 Stlth+} (You found it on level 2 of the Dungeon) rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. Armour a - a +1 robe (worn) c - the crystal ball of Wucad Mu {*channel} (You took it off a hobgoblin on level 3 of the Dungeon) *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. d - an orb of mayhem (worn) Jewellery g - a ring of positive energy (worn) n - a ring of flight (worn) Wands b - a wand of charming (9) i - a wand of flame (20) (quivered) Scrolls e - 2 scrolls of fear f - 3 scrolls of identify {unknown} Potions h - a potion of curing {unknown} j - a potion of mutation {unknown} k - a potion of brilliance {unknown} o - 2 potions of attraction {unknown} Talismans p - a rimehorn talisman Skills: + Level 3.3 Dodging + Level 2.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations - Level 4.2 Hexes - Level 4.2 Summonings - Level 4.2 Necromancy - Level 4.2 Translocations - Level 4.2 Forgecraft + Level 4.2 Fire Magic - Level 4.2 Ice Magic - Level 4.2 Air Magic - Level 4.2 Earth Magic - Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 84% 2x1d8 2% 1 b - Scorch Fire 42% 2d6 3% 2 c - Volatile Blastmotes Fire/Tloc 42% 2d13 7% 3 d - Inner Flame Hex/Fire 21% N/A 7% 3 e - Flame Wave Conj/Fire 21% 2d8 22% 4 f - Summon Small Mammal Summ 84% N/A 2% 1 g - Grave Claw Necr 42% 2d10 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Trog Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The kobold is severely wounded. The foxfire hits the kobold. You kill the kobold! You have harvested as much death for Grave Claw as you can hold at once. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates. x2 Your foxfire dissipates. x2 You see here a +0 long sword. You now have 123 gold pieces (gained 18). Found a scale mail. You see here a +0 scale mail. A centaur comes into view. The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! The foxfire hits the centaur! The centaur is moderately wounded. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Foxfire (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow hits you! You die... .# #.# ..# #c# ...# #.## ....# ##..# ..... #.§## .... ##..# ... #..## .. ##.## ##@## #..# ##.## ##[## #..# ##.## ##.## ### #..# ##.###.## You could see a centaur. Vanquished Creatures 3 orc wizards A white imp (D:4) 4 dart slugs A ribbon worm (D:4) 12 orcs 6 endoplasms 2 giant cockroaches 4 hobgoblins 5 jackals 3 quokkas 3 ball pythons (D:1) 5 bats 2 frilled lizards 7 goblins 6 kobolds A rat (D:1) 65 creatures vanquished. Vanquished Creatures (collateral kills) 4 orcs (D:4) 4 creatures vanquished. Grand Total: 69 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mate the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | mate set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 87 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 515 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 515 | D:1 | Learned a level 1 spell: Summon Small Mammal 849 | D:2 | Identified the +2 dagger of Geargh {vamp, rC+ Int+2 Stlth+} 902 | D:2 | Found a faded altar of an unknown god. 1040 | D:3 | Found a bloodstained altar of Trog. 1382 | D:3 | HP: 1/37 [something (2)] 1410 | D:3 | Reached XP level 4. HP: 12/31 MP: 0/0 1514 | D:3 | Got the crystal ball of Wucad Mu {*channel} 1723 | D:4 | Reached XP level 5. HP: 21/35 MP: 0/0 1723 | D:4 | Learned a level 2 spell: Grave Claw 2496 | D:4 | Noticed a centaur 2502 | D:4 | HP: 1/35 [centaur/arrow (10)] 2503 | D:4 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_loops_ring, minmay_pentomino_t2 D:2: layout_loops_ring, hellmonk_ecumenical_altar_slurped_away, corexii_item_surrounded_by_moat D:3: layout_basic, mainiacjoe_overflow_six_doors_small, uniq_robin, uniq_terence D:4: layout_cave_pods Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Stealth | 2 | 2.5 Dodging | 3 | 3.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 6 || 6 Cast: Foxfire | 107 | 79 || 186 Summon Small Mamm | 4 | || 4 Scorch | 1 | 5 || 6 Inner Flame | 1 | 2 || 3 Volatile Blastmot | 1 | 1 || 2 Grave Claw | | 1 || 1 Evoke: Wand | 2 | || 2 Use: Scroll | 6 | || 6 Potion | 3 | || 3 Armour: Robe | 14 | 14 || 28 Skin | 22 | || 22 Dodge: Dodged | 17 | 13 || 30