Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 9428821149980856067 21 mattygoodtime the Conjurer (level 2, 0/20 HPs) Began as a Draconian Conjurer on Oct 25, 2026. Incinerated by a bombardier beetle (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:59 (1028 turns). mattygoodtime the Conjurer (Draconian Conjurer) Turns: 1028, Time: 00:02:00 Health: 0/20 AC: 11 Str: 9 XL: 2 Next: 65% Magic: 1/5 EV: 11 Int: 18 God: Gold: 47 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (100%) a - +2 dagger (protect) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: on fire, under a protective aura, glowing A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons a - a +2 dagger of protection (weapon) Scrolls c - 2 scrolls of noise {unknown} d - a scroll of enchant weapon {unknown} e - a scroll of blinking {unknown} h - a scroll of vulnerability {unknown} Potions g - a potion of magic f - a potion of lignification {unknown} j - a potion of enlightenment {unknown} k - 2 potions of curing {unknown} Skills: + Level 2.1 Dodging + Level 2.2 Stealth + Level 2.3 Spellcasting + Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Forge Lightning Spire Air/Frge 2% 3d4 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (lightly wounded, 100% to hit) The magic dart hits the bombardier beetle. The bombardier beetle is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (moderately wounded, 100% to hit) The magic dart hits the bombardier beetle. The bombardier beetle is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (moderately wounded, 100% to hit) The magic dart hits the bombardier beetle. The bombardier beetle is heavily wounded. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! You shake off some of the fire as you move. The liquid fire burns you! You hit the bombardier beetle. Your weapon exudes an aura of protection. The bombardier beetle is severely wounded. The liquid fire burns you! The bombardier beetle bites you but does no damage. You hit the bombardier beetle. The bombardier beetle is severely wounded. The liquid fire burns you! The bombardier beetle bites you but does no damage. You hit the bombardier beetle. The bombardier beetle is severely wounded. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You hit the bombardier beetle but do no damage. The bombardier beetle is severely wounded. The liquid fire burns you! You die... ### ... ..# ########...# #.....@B...# #.#####....+ #.# ....# #.# ....# #.# ....# #.# .#### #.# .# #.# .# #.# You could see a bombardier beetle. Vanquished Creatures 2 endoplasms (D:1) 3 hobgoblins (D:1) 2 quokkas (D:1) 5 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 3 kobolds (D:1) 3 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mattygoodtime the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 204 | D:1 | Found a faded altar of an unknown god. 211 | D:1 | Reached XP level 2. HP: 12/20 MP: 5/5 327 | D:1 | Learned a level 2 spell: Searing Ray 482 | D:1 | Found a transporter. 482 | D:1 | Found Wuopicuh's Antique Armour Shop. 552 | D:1 | Found a transporter. 1028 | D:2 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_loops_ring, serial_shops, nicolae_shop_drivethru, serial_bayou, serial_bayou_lagoon_a, serial_bayou_pond_c, serial_bayou_lake_a, serial_bayou_shore_b, nicolae_ecumenical_snake_handling, st_stairs_9, minmay_tiny_reverse_x D:2: layout_basic, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Dodging | 2 | 2.1 Spellcasting | | 2.3 Conjurations | | 4.2 Action || total ---------------------------++------- Attack: Normal || 44 Melee: Dagger || 44 Tailslap || 4 Cast: Magic Dart || 18 Searing Ray || 1 Armour: None || 36 Dodge: Dodged || 27