Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17247839977124466362 2 mattygoodtime the Conjurer (level 1, -1/6 (14) HPs) Began as a Draconian Conjurer on Oct 25, 2026. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:30 (140 turns). mattygoodtime the Conjurer (Draconian Conjurer) Turns: 140, Time: 00:00:30 HP: -1/6 (14) AC: 4 Str: 9 XL: 1 Next: 25% MP: 1/3 EV: 11 Int: 18 God: Gold: 19 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . (100%) a - +1 short sword (drain) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.21/turn MPRegen 0.08/turn %: no passive effects @: slowed, extremely drained, very slow A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons a - a +1 short sword of draining (weapon) Scrolls c - a scroll of poison {unknown} Potions g - a potion of magic d - a potion of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 2.0 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You are frozen. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel yourself slow down. There is a stone staircase leading down here. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm but does no damage. The endoplasm barely misses you. The endoplasm hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. Ouch! That really hurt! You die... #.#.# ##.. #.#.#####... ####.#.....#... #.............. #.##.#..#...... #.##.#......... # ###.............. #.#.#.##...##.#......... ......J@....#.#...##.... #.#.#.#.#.....#......... ...........#..####... .........#...#....†.... #.#..................... # #.......#.#........... #..###..#.#.#....##### #.. ..# # #..#...... #..#....## You could see an endoplasm. Vanquished Creatures A bat (D:1) A kobold (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mattygoodtime the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 140 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_basic Action || total ---------------------------++------- Attack: Normal || 16 Melee: Unarmed || 16 Tailslap || 1 Cast: Magic Dart || 3 Stab: Sleeping || 1 Armour: None || 16 Dodge: Dodged || 10