meatball Level 1 of the Dungeon (0, 0, D:1) a +0 spear (0, 4, D:1) a +0 scale mail (3, -4, D:1) a +0 club (11, -23, D:1) a +0 club (16, 17, D:1) a rat corpse (skeletalised by now) (17, -21, D:1) a quokka skeleton (20, 9, D:1) a +0 dagger a goblin corpse (skeletalised by now) (22, 10, D:1) a +0 dagger a goblin corpse (skeletalised by now) (22, 16, D:1) a +0 club a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) (24, -15, D:1) a rat corpse (skeletalised by now) (25, -3, D:1) a +0 whip a kobold corpse (skeletalised by now) (27, -16, D:1) a +0 rapier (35, 14, D:1) a rat corpse (skeletalised by now) (37, -9, D:1) a +0 club a +0 dagger a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (40, 28, D:1) a bat corpse (skeletalised by now) (43, -12, D:1) a +0 ring mail (44, -17, D:1) a ball python corpse (skeletalised by now) (49, -17, D:1) a +0 short sword (49, -15, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (14, -28, D:2) a +0 club a goblin corpse (skeletalised by now) (17, -30, D:2) a +0 club a goblin corpse (skeletalised by now) (17, -12, D:2) a +0 club a goblin skeleton (18, 7, D:2) a +0 club (19, -25, D:2) a +0 dagger (21, -17, D:2) a +0 club (21, -16, D:2) a goblin corpse (skeletalised by now) (22, -9, D:2) a hobgoblin skeleton (22, 23, D:2) a +0 club a goblin skeleton (23, -11, D:2) a +0 robe a +0 helmet a +0 dagger a +0 club (23, -9, D:2) a +0 club (26, 1, D:2) a +0 club a +0 club a +0 dagger a +0 dagger a +0 club a goblin skeleton a goblin skeleton a hobgoblin skeleton a frilled lizard skeleton (26, 2, D:2) a bat skeleton (28, 12, D:2) a bat skeleton (33, 22, D:2) a bat corpse (skeletalised by now) (38, -10, D:2) a +0 robe (38, 0, D:2) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (48, 3, D:2) a +0 mace a +0 short sword Level 3 of the Dungeon [Shop] Luafucw's Antique Weapon Boutique a +0 sling (28 gold) the +5 falchion of Omikhlaru {holy, ^Contam rElec rN+ Int+5} (1016 gold) ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). It cannot be enchanted further. a +0 quarterstaff (95 gold) a +1 shortbow of electrocution (275 gold) a +0 club (9 gold) a +4 dagger of speed (532 gold) a +0 dagger (38 gold) the +3 war axe "Hotif" {freeze, rF+ Str+2} (750 gold) rF+: It protects you from fire. Str+2: It affects your strength (+2). It cannot be enchanted further. a +0 dagger (38 gold) a +0 mace (57 gold) (0, 0, D:3) a bat corpse (skeletalised by now) (8, 22, D:3) a +0 hand axe (19, -21, D:3) a +0 spear (20, 21, D:3) a staff of conjuration (29, 7, D:3) a +0 robe (46, -23, D:3) a parchment of Magic Dart (47, -25, D:3) a +2 short sword of electrocution (48, -15, D:3) a +0 chain mail Level 4 of the Dungeon (15, -5, D:4) a manual of Throwing