meebob Level 1 of the Dungeon [Shop] Zimiur's Jewellery Boutique a ring of willpower (unknown) (250 gold) a quill talisman (100 gold) an amulet of wildshape (300 gold) the serpent talisman of Instinct {-Tele rElec rCorr MP+9} (825 gold) [serpent talisman] -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). an amulet of wildshape (300 gold) a maw talisman (150 gold) a +4 ring of protection (unknown) (360 gold) a ring of wizardry (unknown) (300 gold) a ring of poison resistance (unknown) (200 gold) a ring of protection from fire (unknown) (250 gold) a storm talisman (400 gold) [Shop] Tahity's Weapon Boutique a +0 spear (36 gold) the +7 halberd "Demon's Death Toll" {flame, +Blink rElec Stlth+} (792 gold) +Blink: It lets you blink. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 flail (42 gold) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (800 gold) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +5 mace "Wacecs" {concuss, Str+7} (596 gold) Str+7: It affects your strength (+7). It cannot be enchanted further. 5 poisoned darts (36 gold) a +6 mace of distortion (474 gold) [Shop] Emaafasamm's Antique Armour Boutique a +1 pair of gloves of parrying (346 gold) a +0 robe (18 gold) a +7 plate armour of ponderousness (630 gold) a +0 ring mail (84 gold) a +0 leather armour (42 gold) a +3 chain mail of cold resistance (588 gold) a +0 leather armour (42 gold) a +0 leather armour (42 gold) a +0 ring mail of positive energy (168 gold) a +0 plate armour (378 gold) (0, 0, D:1) a +0 club a goblin skeleton (0, 1, D:1) a +0 hand axe (1, -20, D:1) a +0 short sword a stone (1, -7, D:1) a frilled lizard skeleton (4, -1, D:1) a bat skeleton (5, -5, D:1) a ball python skeleton (9, -26, D:1) a bat corpse (skeletalised by now) (11, -21, D:1) a +0 dagger (12, -7, D:1) a +0 scale mail (12, 9, D:1) a bat skeleton (14, -18, D:1) a +0 club a +0 whip a goblin corpse (skeletalised by now) a rat corpse (skeletalised by now) (14, 0, D:1) a rat skeleton (27, -8, D:1) 5 stones a +0 club a kobold skeleton (28, -15, D:1) a bat skeleton (33, -25, D:1) a +0 spear (33, 2, D:1) a +0 dagger a goblin skeleton (33, 4, D:1) a +0 barding (35, -5, D:1) a jackal skeleton (37, -6, D:1) a bat corpse (skeletalised by now) (39, -2, D:1) a +0 dagger (40, -18, D:1) a +0 dagger (43, -23, D:1) a bat corpse (skeletalised by now) (46, 4, D:1) a +0 club (47, -18, D:1) a +0 short sword (49, -21, D:1) a +0 dagger a stone Level 2 of the Dungeon (7, 15, D:2) a +0 short sword a +0 ring mail an orc corpse (skeletalised by now) (7, 18, D:2) a ball python skeleton (9, 21, D:2) a +0 rapier (12, 17, D:2) a bat skeleton (13, 17, D:2) a +0 chain mail (16, 9, D:2) a +0 spear (18, 11, D:2) a +0 club a goblin corpse (skeletalised by now) (23, -16, D:2) a +0 broad axe (28, 11, D:2) an amulet of wildshape (28, 20, D:2) 4 stones a +0 dagger a kobold skeleton (33, -16, D:2) a bat skeleton (34, 21, D:2) a +0 dagger a goblin skeleton (34, 22, D:2) a hobgoblin skeleton (34, 23, D:2) a +0 scythe a +0 robe the human skeleton of Sigmund (34, 24, D:2) a +0 club a goblin skeleton (34, 25, D:2) a +0 animal skin a +0 spear an adder skeleton (38, -12, D:2) an iguana skeleton (38, -11, D:2) a rat skeleton (38, -1, D:2) a +0 short sword (38, 21, D:2) a +0 ring mail (50, 1, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) an adder corpse (skeletalised by now) (2, 4, D:3) a ball python corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (3, -1, D:3) a bat corpse (skeletalised by now) (3, 0, D:3) a ball python corpse (skeletalised by now) (4, 1, D:3) a +0 club (5, 8, D:3) a bat skeleton (5, 20, D:3) a ball python skeleton (7, -2, D:3) a +0 robe (17, 18, D:3) a +0 spear (18, -13, D:3) a +0 long sword (26, -16, D:3) a ball python skeleton (28, -8, D:3) the +3 ring mail of the Garden {rN+ Str+4} rN+: It protects you from negative energy. Str+4: It affects your strength (+4). It cannot be enchanted further. (30, 26, D:3) a staff of necromancy (34, -8, D:3) a +0 hand axe an orc skeleton (37, 17, D:3) a +0 mace Level 4 of the Dungeon [Shop] Defujob's Book Boutique a parchment of Eringya's Surprising Crocodile (130 gold) a parchment of Magnavolt (328 gold) a parchment of Irradiate (184 gold) a parchment of Maxwell's Portable Piledriver (88 gold) a parchment of Forge Blazeheart Golem (130 gold) a parchment of Sandblast (40 gold) a parchment of Call Imp (58 gold) a parchment of Fulminant Prism (130 gold) a parchment of Blink (58 gold) a parchment of Shock (40 gold) a parchment of Flame Wave (130 gold) a parchment of Momentum Strike (58 gold) a parchment of Summon Hydra (328 gold) a parchment of Launch Clockwork Bee (88 gold) (2, 0, D:4) a +0 rapier (6, 10, D:4) a +1 hand axe of flaming (10, 29, D:4) a ball python corpse (skeletalised by now) (11, 3, D:4) an iguana corpse (skeletalised by now) (11, 8, D:4) a hound corpse (skeletalised by now) (12, 6, D:4) a +0 dagger (13, -8, D:4) a ball python corpse (skeletalised by now) (14, 16, D:4) 6 stones (15, 26, D:4) a +0 leather armour (17, 16, D:4) 8 stones (18, 30, D:4) a quokka corpse (skeletalised by now) (22, 7, D:4) a +0 club 2 stones a +0 chain mail an orc corpse (skeletalised by now) (25, 32, D:4) 16 gold pieces (28, 24, D:4) an iguana corpse (skeletalised by now) (31, 30, D:4) a parchment of Confusing Touch (35, 21, D:4) a scroll of identify Level 6 of the Dungeon (0, 0, D:6) a potion of heal wounds (5, -23, D:6) a +0 hand axe (7, -20, D:6) a +0 club Level 7 of the Dungeon (10, 4, D:7) a bullfrog corpse (16, -20, D:7) a scroll of identify (17, -25, D:7) a potion of mutation