meebob Level 1 of the Dungeon (0, 0, D:1) a bat skeleton (9, 8, D:1) a ball python skeleton (11, 38, D:1) a +0 leather armour (16, 1, D:1) a +0 leather armour (18, 6, D:1) a staff of cold (18, 12, D:1) a frilled lizard skeleton a rat skeleton a ball python skeleton (21, -2, D:1) 7 stones (25, 36, D:1) 9 gold pieces (25, 37, D:1) a +0 robe (25, 38, D:1) 2 potions of resistance (26, 27, D:1) a +0 dagger (26, 36, D:1) 13 gold pieces (26, 37, D:1) a parchment of Ignite Poison (26, 38, D:1) a +0 rapier (27, 36, D:1) a scroll of amnesia (27, 37, D:1) 7 gold pieces (27, 38, D:1) a +0 ring mail (29, 26, D:1) a frilled lizard corpse (skeletalised by now) (36, 16, D:1) a +0 whip a kobold skeleton (43, 20, D:1) a ball python skeleton (47, 16, D:1) a +0 dagger Level 2 of the Dungeon (19, -4, D:2) an adder skeleton (19, -2, D:2) a +0 hand axe (21, -3, D:2) a frilled lizard skeleton (42, -27, D:2) a frilled lizard skeleton (42, -2, D:2) an adder corpse (skeletalised by now) (45, 16, D:2) a +0 dagger (48, -25, D:2) a +0 dagger a +0 dagger a kobold skeleton a rat skeleton (48, -9, D:2) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (50, 5, D:2) an orb of pyromania (57, -17, D:2) a frilled lizard skeleton (57, -2, D:2) a +0 dagger a +0 robe (61, -16, D:2) a +0 whip Level 3 of the Dungeon [Shop] Oryocaal's Jewellery Shop a +6 ring of intelligence (unknown) (504 gold) the amulet of Zuiman {Spirit -Tele rCorr Str+2} (557 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). a +4 ring of slaying (504 gold) an amulet of wildshape (unknown) (420 gold) (4, -7, D:3) a +0 short sword (9, -8, D:3) a quokka skeleton (11, -6, D:3) a +0 leather armour a +0 dagger (16, 20, D:3) a +0 club a +0 chain mail an orc skeleton (16, 22, D:3) a +0 hand axe (16, 23, D:3) a +0 dagger a +0 leather armour a +0 short sword an orc corpse (skeletalised by now) (17, 32, D:3) a +0 chain mail a +0 club (19, -21, D:3) a +0 robe (23, 17, D:3) a rat skeleton (25, -10, D:3) a +0 dagger (26, 22, D:3) a +0 chain mail a +0 whip a +0 club an orc skeleton an orc skeleton (26, 24, D:3) a +0 leather armour a +0 dagger (27, 21, D:3) a +0 club (32, -18, D:3) a hobgoblin skeleton (36, -3, D:3) a +0 club (38, -13, D:3) a +0 club a +0 robe a bat corpse (skeletalised by now) (41, -3, D:3) a +0 short sword a +0 club an orc corpse (skeletalised by now) (43, -6, D:3) a +0 whip a +0 ring mail a +0 trident (45, 9, D:3) a +2 dagger a +0 leather armour a +0 hand axe a goblin corpse (skeletalised by now) an iguana corpse (skeletalised by now) a quokka skeleton (45, 11, D:3) a +0 dagger a +0 dagger an orc skeleton (52, -16, D:3) a +0 club (52, -15, D:3) a +0 club a +0 spear (57, 9, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a parchment of Blink (5, 18, D:4) a +0 great sword (8, -30, D:4) an adder skeleton (15, 1, D:4) a +0 club a kobold skeleton (15, 7, D:4) a quokka skeleton (15, 21, D:4) a hound skeleton (26, 0, D:4) a +0 club a goblin skeleton (27, 21, D:4) a +0 whip a kobold skeleton (41, 14, D:4) a +0 club (45, 21, D:4) a +0 leather armour Level 5 of the Dungeon (4, 21, D:5) a +0 leather armour a +3 spectral club (16, -5, D:5) a +0 flail (17, -8, D:5) a +0 flail (17, -7, D:5) a +0 hand axe a +0 leather armour (26, 4, D:5) a +0 whip (26, 6, D:5) a +0 spear (27, 5, D:5) a +0 club (36, -18, D:5) an orb of attunement (41, -10, D:5) a +0 dagger a +0 ring mail Level 6 of the Dungeon (11, -31, D:6) a +0 sling (14, -3, D:6) a +0 robe (15, -3, D:6) a +2 hand axe a +0 robe a +4 mace a +0 robe (27, 6, D:6) a +0 leather armour (29, -17, D:6) a +0 dagger (29, -10, D:6) a +0 giant club a +0 morningstar (31, -20, D:6) a +0 dagger a +0 robe (34, -21, D:6) a +0 club (34, 24, D:6) a +0 chain mail (36, -20, D:6) a +0 spear Level 7 of the Dungeon (0, 0, D:7) a +0 hammer (8, 38, D:7) 4 large rocks (9, 37, D:7) a +0 dagger (17, 6, D:7) a staff of necromancy (17, 21, D:7) a +0 whip a +0 robe a +0 dagger (18, 17, D:7) a +0 ring mail (20, 31, D:7) a +0 ring mail a +0 quarterstaff a +0 sling (21, 16, D:7) a +0 robe a +0 dagger (33, 34, D:7) a +0 mace (38, 20, D:7) a +0 ring mail (38, 37, D:7) a +0 orcbow (41, 20, D:7) a +0 falchion (42, 33, D:7) a +0 trident a +0 falchion a +0 leather armour (49, 30, D:7) a +0 robe a +0 falchion a +0 robe a +0 dagger (49, 31, D:7) a +0 robe a +5 spear (52, 7, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a quill talisman (3, -10, D:8) a +0 shortbow (9, -21, D:8) 6 gold pieces a +0 hand axe (10, 12, D:8) a +0 dagger (14, -8, D:8) a +0 hand axe (16, -8, D:8) a +0 leather armour of poison resistance a +0 club (17, 12, D:8) a +0 mace a +0 robe the +2 mace "Murmur" {concuss, ^Contam rF++ Int+3} ^Contam: It causes magical contamination when unequipped. rF++: It greatly protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 robe (18, -26, D:8) a +0 plate armour a +0 heavy hand axe (18, 13, D:8) a +5 hand axe a +0 robe (20, -12, D:8) a +0 robe a +0 dagger (20, -11, D:8) a +0 hand axe (28, 0, D:8) a +0 spear (30, -21, D:8) a +0 flail a +0 flail (31, -21, D:8) a +0 hand axe (35, -18, D:8) a +0 spear (37, 7, D:8) a +0 short sword (38, 5, D:8) a +0 robe Level 9 of the Dungeon (2, 16, D:9) a +0 ring mail (3, 14, D:9) a +0 chain mail (8, 35, D:9) a +0 club a +0 whip a +0 leather armour (8, 36, D:9) a +0 flail (9, -4, D:9) a +0 dagger a +0 leather armour a +0 dagger of holy wrath a +0 robe (9, -3, D:9) a +0 short sword (9, -2, D:9) a +0 flail (9, 34, D:9) a +0 spear of venom (9, 35, D:9) a +0 club (11, -2, D:9) a +0 scale mail a +0 whip (19, 0, D:9) a staff of earth (26, 16, D:9) a +0 rapier (31, 8, D:9) a +0 robe (50, 22, D:9) a +0 robe Level 10 of the Dungeon (4, 12, D:10) a +0 rapier (4, 25, D:10) a +0 giant club a +0 dire flail (16, -9, D:10) a +3 flail a +0 robe (17, -9, D:10) a +0 halberd a +0 robe (18, -21, D:10) a +0 short sword (18, -16, D:10) a +0 dagger (18, -15, D:10) a +0 club (18, -11, D:10) a +0 scimitar a +0 robe (18, -10, D:10) a +3 flail a +0 robe a +0 battleaxe a +0 robe (18, 19, D:10) a +3 hand axe a +0 leather armour a +0 whip (18, 20, D:10) a +0 hand axe a +0 leather armour a +0 trident a +0 chain mail (18, 21, D:10) a +0 broad axe a +0 chain mail a +0 mace a +0 leather armour a +0 club (18, 23, D:10) a +0 short sword a +0 leather armour (19, 18, D:10) a +0 falchion (20, -17, D:10) a +0 whip (20, 26, D:10) a +0 dagger a +2 mace of distortion a +0 club a +0 dagger a +0 chain mail (21, -16, D:10) a +0 short sword (22, 26, D:10) a +0 hand axe a +0 chain mail (26, 10, D:10) a +0 ring mail of willpower (26, 26, D:10) a +0 short sword a +0 short sword (31, 18, D:10) a quill talisman (32, 26, D:10) a +0 hand axe a +0 leather armour (33, -27, D:10) a +0 dagger a +0 robe (33, -2, D:10) a +0 long sword (33, 8, D:10) a +0 dagger (33, 26, D:10) a +3 hand axe a +0 trident (34, -28, D:10) a parchment of Blink (34, -27, D:10) a +0 morningstar a +0 leather armour (34, 24, D:10) a +0 short sword (36, -28, D:10) a +1 scimitar of holy wrath a +0 chain mail (46, -1, D:10) a +0 rapier (48, -28, D:10) a +0 shortbow (59, 16, D:10) a +0 giant club a +0 giant spiked club Level 11 of the Dungeon (1, 16, D:11) a +0 longbow (12, 2, D:11) a +0 helmet (22, 25, D:11) a dragon-coil talisman (31, 26, D:11) a +0 mace (33, -10, D:11) 14 gold pieces (33, 1, D:11) a +0 orcbow (34, 3, D:11) a +0 shortbow (34, 31, D:11) a +0 cloak (35, 0, D:11) a +0 shortbow (37, 1, D:11) a +2 shortbow of freezing (43, -11, D:11) a +0 pair of gloves Level 12 of the Dungeon (0, 0, D:12) a +0 flail (14, -12, D:12) a +0 flail (23, -31, D:12) a +0 lajatang (30, 6, D:12) a +0 club a +0 scale mail (31, 7, D:12) a +0 robe of willpower (33, -57, D:12) a +0 mace (35, -57, D:12) a +2 dagger of draining (35, -38, D:12) a parchment of Awaken Armour (37, -57, D:12) a +0 club a +0 ring mail a +0 dagger a +0 robe (39, -57, D:12) a +0 whip Level 13 of the Dungeon [Shop] Ypnapoin's Armour Emporium the +6 lightning scales {swift, rElec} (1273 gold) Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. It cannot be enchanted further. a +0 scale mail (76 gold) a +0 ring mail (76 gold) a +1 helmet of sniping (313 gold) a +4 chain mail of cold resistance (627 gold) a +0 robe (17 gold) a +0 leather armour (38 gold) the +2 robe of Lugonu's Reproof {rN+} (419 gold) rN+: It protects you from negative energy. It cannot be enchanted further. a +0 pair of gloves (85 gold) the +2 leather armour "Nafyuh" {Bane rPois Int+2 Dex+3} (640 gold) Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (7, 7, D:13) a +0 battleaxe a +0 chain mail (12, -22, D:13) a +0 club (21, 7, D:13) a +0 flail a +0 leather armour (22, -6, D:13) a +0 whip a +0 robe (23, -7, D:13) a +0 quarterstaff (23, -6, D:13) a +0 short sword a +0 robe (23, -5, D:13) a +0 whip (24, -22, D:13) a +0 dagger a +0 leather armour (25, -10, D:13) a +0 dagger a +0 robe (31, 6, D:13) a +0 orcbow (34, -34, D:13) a +0 ring mail (34, 5, D:13) a +0 dagger (35, -29, D:13) a +0 short sword Level 14 of the Dungeon [Shop] Lyemi's Serpentskin Sales a medusa talisman (150 gold) the serpent talisman of Apathy {Dex+2} (468 gold) [serpent talisman] Dex+2: It affects your dexterity (+2). 2 poisoned darts (14 gold) +0 swamp dragon scales (540 gold) 3 poisoned darts (21 gold) a +2 battleaxe of venom (288 gold) a +1 leather armour of poison resistance (132 gold) (16, 14, D:14) a parchment of Passwall (22, 0, D:14) a +0 quarterstaff (30, 33, D:14) a +0 sling (49, 25, D:14) a +0 ring mail (62, 27, D:14) a +0 halberd a +0 leather armour Level 15 of the Dungeon (0, 3, D:15) 17 gold pieces (1, -3, D:15) 25 gold pieces (still there?) a +2 great sword of flaming (still there?) (3, -4, D:15) 6 gold pieces (4, -4, D:15) 6 gold pieces (5, -6, D:15) 16 gold pieces a +0 shortbow the Ecumenical Temple Level 1 of the Lair of Beasts (9, 12, Lair:1) a +0 plate armour (18, -17, Lair:1) a +0 robe (26, 12, Lair:1) a parchment of Sublimation of Blood (39, 15, Lair:1) a parchment of Freeze (54, -7, Lair:1) a +0 hat Level 2 of the Lair of Beasts (0, 0, Lair:2) a large rock (1, -9, Lair:2) a large rock (16, -22, Lair:2) a +0 helmet (31, -1, Lair:2) a +0 morningstar (35, -27, Lair:2) a +0 leather armour (35, 3, Lair:2) a +1 long sword of protection (37, -17, Lair:2) a +0 robe (39, -1, Lair:2) a +0 chain mail (54, 1, Lair:2) a +0 falchion (57, 28, Lair:2) a +2 shortbow of flaming Level 3 of the Lair of Beasts (3, -32, Lair:3) a staff of fire (4, -10, Lair:3) a +0 chain mail (18, -15, Lair:3) a +0 leather armour (30, -33, Lair:3) a +0 sling Level 4 of the Lair of Beasts Level 5 of the Lair of Beasts (9, 6, Lair:5) a +0 ring mail (21, -9, Lair:5) a +0 cloak (24, 22, Lair:5) a +0 chain mail (26, 34, Lair:5) a +0 chain mail (39, -3, Lair:5) the +3 falchion of Saoroh {venom, rElec rC+ Int-2 Dex+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (40, 18, Lair:5) a polar bear skeleton (40, 20, Lair:5) a spriggan skeleton (44, 21, Lair:5) a riddle talisman (44, 22, Lair:5) a +1 rapier of distortion (44, 23, Lair:5) a spriggan skeleton (44, 25, Lair:5) a +0 ring mail (45, 9, Lair:5) a +3 heavy orcbow a +2 heavy shortbow (50, 39, Lair:5) a spriggan skeleton (53, 17, Lair:5) a spriggan skeleton