mefinks Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a kobold corpse (skeletalised by now) (10, -8, D:1) a +0 dagger (17, -15, D:1) a +0 short sword 2 stones a kobold skeleton (21, -42, D:1) a +0 trident (21, 1, D:1) a hobgoblin skeleton (22, 1, D:1) a bat skeleton (23, 0, D:1) a +0 dagger a bat skeleton a goblin skeleton (25, -35, D:1) a +0 short sword 3 stones (25, -27, D:1) a rat skeleton (33, -20, D:1) a quokka skeleton (36, 6, D:1) a +0 sling (37, 7, D:1) a quokka skeleton (39, 7, D:1) a +0 club a goblin skeleton (41, -21, D:1) a +0 whip a kobold corpse (skeletalised by now) (46, -25, D:1) a +0 club (51, 2, D:1) a +0 club (55, -14, D:1) a +0 robe (63, -18, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (11, -17, D:2) a +0 whip a jackal corpse (skeletalised by now) (23, -20, D:2) an adder skeleton (25, -19, D:2) a +0 whip (29, -24, D:2) a frilled lizard skeleton (31, -24, D:2) an adder skeleton (32, -9, D:2) a +1 cloak (42, -24, D:2) a quokka corpse (skeletalised by now) (47, 7, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (20, -12, D:3) a +0 sling (24, -12, D:3) a hobgoblin corpse (25, -9, D:3) the quill talisman of the Pit {rN+ MP-5 Int+9 Dex-4} [quill talisman] rN+: It protects you from negative energy. MP-5: It affects your magic capacity (-5). Int+9: It affects your intelligence (+9). Dex-4: It affects your dexterity (-4). (25, -6, D:3) a +0 dagger a +0 hand axe a +0 leather armour a kobold corpse an orc corpse (26, -6, D:3) a frilled lizard corpse (31, -8, D:3) a +0 whip a kobold corpse (32, -26, D:3) a +0 club (33, -26, D:3) a +0 dagger a +0 hand axe a +0 dagger a +0 scale mail an orc corpse (40, 4, D:3) a +0 ring mail (40, 13, D:3) a +0 ring mail of cold resistance (44, -3, D:3) a +0 ring mail (46, 11, D:3) a +0 ring mail (47, -4, D:3) a +0 club