megalojawn Level 1 of the Dungeon (0, 0, D:1) a book of Spatial Translocations (0, 24, D:1) a +0 robe (2, 21, D:1) a +0 dagger of protection (4, 17, D:1) a +0 dagger a goblin corpse (skeletalised by now) (5, 18, D:1) a ball python corpse (skeletalised by now) (5, 22, D:1) a +1 flail of holy wrath (8, 15, D:1) a +0 short sword (9, 0, D:1) a +0 club (10, -18, D:1) a +0 dagger a kobold corpse (skeletalised by now) (12, -3, D:1) a +0 short sword 2 stones (12, 9, D:1) a +0 animal skin an amulet of magic regeneration (12, 29, D:1) a +0 plate armour (15, 21, D:1) a ball python skeleton (20, 30, D:1) a +0 robe a +0 leather armour (26, -8, D:1) a +0 whip (32, 19, D:1) a +2 dagger of venom a goblin skeleton (34, 24, D:1) a bat skeleton (39, 6, D:1) a rimehorn talisman (41, 1, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (6, -6, D:2) the +0 pair of boots of Hadjma {Str-3 Dex+6} Str-3: It affects your strength (-3). Dex+6: It affects your dexterity (+6). (8, 12, D:2) 5 stones (10, 12, D:2) a +0 short sword (12, 3, D:2) a bat corpse (skeletalised by now) (18, 16, D:2) a book of Minor Magic (20, 4, D:2) a +0 leather armour (26, 10, D:2) a bat corpse (skeletalised by now)