megalojawn Level 1 of the Dungeon (2, 25, D:1) a +0 dagger (4, 24, D:1) a bat corpse (skeletalised by now) (5, 2, D:1) a frilled lizard skeleton (11, 10, D:1) a +0 club (14, -8, D:1) a +0 short sword a stone (17, 32, D:1) a +0 club (23, 11, D:1) a hobgoblin skeleton (27, -1, D:1) a ball python corpse (skeletalised by now) (30, 21, D:1) a frilled lizard corpse (skeletalised by now) (30, 22, D:1) a hobgoblin corpse (skeletalised by now) (31, -3, D:1) a +0 club (31, 21, D:1) a +0 whip (52, 9, D:1) a +0 dagger a kobold corpse (skeletalised by now) (55, -1, D:1) a +0 leather armour (55, 26, D:1) a +0 falchion (58, 3, D:1) a +0 sling Level 2 of the Dungeon (10, -14, D:2) a bat corpse (skeletalised by now) (10, -13, D:2) a quokka corpse (skeletalised by now) (11, -15, D:2) 4 stones (13, -19, D:2) a +0 short sword an adder corpse (skeletalised by now) a kobold corpse (skeletalised by now) (14, -8, D:2) a +0 short sword a +0 leather armour a kobold corpse (skeletalised by now) (17, -15, D:2) 6 stones (21, -9, D:2) a +0 whip (24, 6, D:2) a +0 whip a +0 short sword (25, -9, D:2) a book of the Wilderness (27, 4, D:2) a +0 club (28, -22, D:2) an adder skeleton (29, -24, D:2) a +0 dagger 4 stones a kobold skeleton (35, -26, D:2) a +0 whip (35, -6, D:2) a book of Party Tricks (38, 7, D:2) a +0 robe (41, -23, D:2) a +0 club Level 3 of the Dungeon (9, 2, D:3) a +0 short sword a kobold skeleton (22, -10, D:3) a ball python skeleton (22, -9, D:3) a hobgoblin skeleton (24, 3, D:3) a book of the Grave (26, 3, D:3) a ball python skeleton (27, 25, D:3) a howler monkey corpse (skeletalised by now) (29, -19, D:3) a +0 flail (30, 6, D:3) a ball python skeleton (36, -27, D:3) 8 stones (39, -30, D:3) a +0 hand axe (43, -13, D:3) 5 stones (44, -10, D:3) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (45, -13, D:3) 5 stones (49, -12, D:3) a book of Geomancy (54, 6, D:3) a medusa talisman Level 4 of the Dungeon [Shop] Jaijuug's Weapon Shop the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} (1291 gold) Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). a +0 short sword (33 gold) a +0 glaive (110 gold) a +3 spectral giant club (244 gold) 7 stones (7 gold) the +2 trident "Cucabol" {drain, rPois rC+ Stlth+} (410 gold) rPois: It protects you from poison. rC+: It protects you from cold. Stlth+: It makes you more stealthy. (18, -2, D:4) a +0 robe (22, -7, D:4) a +0 hand axe (22, -6, D:4) a human corpse (30, -13, D:4) a +0 dagger a goblin corpse (38, -10, D:4) a +0 spear a gnoll corpse (skeletalised by now) (39, -10, D:4) a +0 flail (40, -11, D:4) a +0 club a gnoll corpse (skeletalised by now) (41, -11, D:4) a quokka corpse (skeletalised by now)