megalojawn Level 1 of the Dungeon (2, -9, D:1) a +0 robe (2, 8, D:1) a frilled lizard corpse (skeletalised by now) (7, 13, D:1) a +0 robe (10, -36, D:1) a ball python skeleton (20, -30, D:1) a +0 leather armour (28, -39, D:1) a +0 ring mail (28, -36, D:1) a bat skeleton (32, 2, D:1) a ball python corpse (skeletalised by now) (37, -2, D:1) a +0 dagger a kobold corpse (skeletalised by now) (42, -5, D:1) a rat corpse (skeletalised by now) (49, -1, D:1) a hobgoblin corpse (skeletalised by now) (51, -30, D:1) a +0 dagger (58, -20, D:1) a rat skeleton (60, -33, D:1) a +0 dagger a goblin corpse (skeletalised by now) (61, -5, D:1) a +0 whip (62, -27, D:1) a +0 whip (62, -22, D:1) a staff of alchemy Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (skeletalised by now) (3, -6, D:2) a jackal corpse (skeletalised by now) (10, 2, D:2) an adder skeleton (27, -11, D:2) a +0 whip (33, -24, D:2) a +0 short sword (35, -23, D:2) a +0 robe (37, 8, D:2) a +0 whip a kobold corpse (skeletalised by now) (48, 15, D:2) a frilled lizard corpse (skeletalised by now) (56, 17, D:2) a ring of wizardry Level 3 of the Dungeon (0, 0, D:3) a bat corpse (skeletalised by now) (9, 0, D:3) a +0 short sword a kobold corpse (skeletalised by now) (16, 27, D:3) a +0 whip a kobold corpse (skeletalised by now) (21, 19, D:3) a hobgoblin corpse (skeletalised by now) (23, 15, D:3) a +0 sling (27, -17, D:3) a +0 spear (27, -1, D:3) a +0 leather armour (36, 2, D:3) a +0 mace (42, 18, D:3) a +0 dagger a kobold skeleton (43, 21, D:3) a +0 sling (49, 20, D:3) a +0 flail an orc corpse (skeletalised by now) (49, 21, D:3) a +0 club a +0 ring mail a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (50, 7, D:3) a +0 spear (50, 19, D:3) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (52, 8, D:3) a bat skeleton (61, 5, D:3) a +0 dagger a kobold corpse (skeletalised by now) Level 4 of the Dungeon (0, 2, D:4) a +0 scale mail (4, 2, D:4) a quokka corpse (skeletalised by now) (5, 1, D:4) the +2 robe of the Lost Path {Harm rCorr Str-4 Archmagi} Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (5, 2, D:4) a hobgoblin corpse (skeletalised by now) (5, 3, D:4) a jackal corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (7, -4, D:4) a +0 mace (13, 10, D:4) a +0 dagger a goblin corpse (15, 10, D:4) a +0 dagger a +0 club a goblin corpse (17, 10, D:4) a +0 dagger a +0 dagger a +0 club a +0 club a +0 dagger a +0 dagger a +2 short sword of draining a +0 animal skin a hobgoblin corpse a goblin corpse a goblin corpse a goblin corpse a goblin corpse a goblin corpse a goblin corpse (24, 11, D:4) a +0 ring mail (29, -3, D:4) a +0 flail (32, -11, D:4) a +0 hand axe