Dungeon Crawl Stone Soup version 0.35-a0-28-g03f7a86f93 (webtiles) character file. Game seed: 12111678121990668427 81 megameter the Insei (level 4, -2/24 HPs) Began as a Vine Stalker Monk on Jan 30, 2026. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 3 of the Dungeon. The game lasted 00:02:17 (265 turns). megameter the Insei (Vine Stalker Monk) Turns: 265, Time: 00:02:18 Health: -2/24 AC: 2 Str: 15 XL: 4 Next: 42% Magic: 0/5 EV: 2 Int: 10 God: Gold: 44 SH: 0 Dex: 17 Spells: 1/3 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) b - orb {Light} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 1.04/turn (no ring) MPRegen 0.09/turn %: guardian spirit @: glowing, constricted A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons f - a +2 dagger of electrocution Armour a - a +0 robe (worn) b - an orb of light (worn) Magical Staves c - a staff of air e - a staff of earth Jewellery d - a ring of see invisible Scrolls c - a scroll of noise {unknown} d - a scroll of amnesia {unknown} Potions a - a potion of ambrosia Skills: + Level 3.3 Fighting - Level 2.4 Dodging * Level 4.3 Unarmed Combat + Level 0.4 Air Magic + Level 0.5 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level k - Apportation Tloc 0% N/A 36% 1 p - Poisonous Vapours Alch/Air 4% 1d1 30% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 0% 1d4 36% 1 Summon Small Mammal Summ 0% N/A 36% 1 Ensorcelled Hibernation Hex/Ice 0% N/A 50% 2 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History The endoplasm freezes you. You are frozen. You punch the endoplasm! You kill the endoplasm! f - a +2 dagger of electrocution You encounter a gnoll. It is wielding a +4 whip. The gnoll shouts! You encounter a gnoll. It is wielding a +0 spear. The gnoll leaves your sight. Things that are here: 3 stones; a ball python corpse; a quokka corpse You encounter Grinder, a rat and a ball python. Grinder shouts! Things that are here: 3 stones; a ball python corpse; a quokka corpse You hit the gnoll. The gnoll is lightly wounded. The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll is lightly wounded. The gnoll misses you. You hit the gnoll. You bite the gnoll. You drain its power. The gnoll is severely wounded. The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. The gnoll hits you with a +4 whip! The ball python's grasp on you weakens, but your attempt to escape fails. The ball python bites you. The ball python constricts you. The gnoll barely misses you. The ball python's grasp on you weakens, but your attempt to escape fails. The ball python bites you. The ball python constricts you. The gnoll hits you with a +4 whip! * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear! You die... .#..# ....... #..##.#.# ....# .......###@....# # ...## .......r5Sj..#.#.# .### ....#.####j.....)# .# . # ####.....### .# # #......### .J..#.##.### #...B).# #.Sj...# #(#j#.## .....#.# . #.# #.# ... #.# $.. ..# .. ### You could see Grinder, 2 gnolls, a ball python and a rat. Vanquished Creatures A hound (D:2) A clockroach (D:3) An adder (D:3) A ribbon worm (D:3) An endoplasm (D:3) A hobgoblin (D:3) 4 quokkas 2 ball pythons (D:3) A ball python zombie (D:2) A bat (D:1) A bat zombie (D:2) 2 goblins 2 kobolds (D:3) A quokka zombie (D:2) A rat (D:2) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | megameter the Vine Stalker Monk began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 57 | D:2 | Encountered a hound 67 | D:2 | Killed a hound 68 | D:2 | Reached XP level 2. HP: 12/16 MP: 1/3 68 | D:2 | Reached XP level 3. HP: 15/20 MP: 1/4 148 | D:3 | Reached skill level 4 in Unarmed Combat 202 | D:3 | Learned a level 1 spell: Apportation 204 | D:3 | Learned a level 1 spell: Poisonous Vapours 244 | D:3 | Reached XP level 4. HP: 11/24 MP: 1/5 257 | D:3 | Encountered Grinder 265 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_basic D:2: layout_basic, basic_altar, serial_undead, serial_undead_a, serial_undead_f, serial_undead_a, uniq_jessica D:3: layout_loops_cross, serial_shops, nicolae_shop_tiny_glass, uniq_terence, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 3 | 3.3 Unarmed Combat | 4 | 4.3 Dodging | | 2.4 Air Magic | | 0.4 Alchemy | | 0.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 44 | 9 || 53 Melee: Unarmed | 44 | 9 || 53 Bite | 9 | 3 || 12 Stab: Sleeping | 1 | || 1 Armour: Robe | 20 | 11 || 31 Dodge: Dodged | 29 | 3 || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 263 | 254 | 9 | 0 | 0 | 3 | 87.7 | Dungeon | 263 | 254 | 9 | 0 | 0 | 3 | 87.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 120 daAuts D:2: 89 daAuts D:1: 53 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+