melchor Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (1, 0, D:1) a jackal corpse (skeletalised by now) (4, -11, D:1) a +0 sling (9, 20, D:1) a +0 robe (12, 4, D:1) a +0 short sword a stone (20, 12, D:1) a +0 chain mail (21, -13, D:1) a +0 dagger a +0 dagger a goblin corpse (skeletalised by now) a goblin skeleton (22, 17, D:1) a ball python skeleton (24, -14, D:1) a +0 dagger (24, 20, D:1) a frilled lizard skeleton (26, 21, D:1) a staff of cold (31, -17, D:1) a +0 sling (31, -16, D:1) 8 stones (31, -7, D:1) 5 poisoned darts a +0 whip (35, -4, D:1) a bat skeleton (47, -5, D:1) a +0 dagger of flaming a goblin skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 spear (0, 25, D:2) a +0 plate armour (7, -14, D:2) a +0 robe a +0 club the human skeleton of Jessica (9, -12, D:2) a +0 dagger a goblin skeleton (9, -10, D:2) a frilled lizard skeleton (9, -5, D:2) a +0 dagger (10, -6, D:2) a +0 dagger 5 stones a goblin skeleton (12, -13, D:2) a hobgoblin skeleton (12, -2, D:2) a +0 dagger (12, -1, D:2) a bat corpse (skeletalised by now) (12, 4, D:2) a +0 club (14, -10, D:2) a +0 mace a +0 animal skin the hobgoblin skeleton of Robin (15, 3, D:2) a quokka skeleton (15, 19, D:2) the staff of Apsatz {rC+ Dex+7 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+7: It affects your dexterity (+7). rC+: It protects you from cold. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (16, 3, D:2) a +0 club a +0 dagger a goblin skeleton a goblin skeleton (18, 4, D:2) a +0 club (19, 6, D:2) a +0 club (29, -15, D:2) a +0 ring mail (56, -19, D:2) a +0 pair of gloves Level 3 of the Dungeon (0, 0, D:3) a +0 dagger of speed (unseen) (1, -1, D:3) a +0 scythe a +0 robe