melchor Level 1 of the Dungeon (3, 19, D:1) a +0 club a goblin skeleton (17, 17, D:1) a +0 quarterstaff (20, -6, D:1) 7 stones (20, 9, D:1) 5 stones (23, 21, D:1) a +0 club (24, 23, D:1) a hobgoblin skeleton (24, 26, D:1) a bat skeleton (25, 14, D:1) a +0 hand axe (38, -9, D:1) 3 stones (39, 38, D:1) a +0 ring mail (40, 12, D:1) a +0 short sword a stone (40, 42, D:1) a +0 short sword (41, 26, D:1) a +0 club a kobold corpse (skeletalised by now) (47, 5, D:1) a bat skeleton (52, 29, D:1) a frilled lizard corpse (skeletalised by now) (56, 44, D:1) 3 stones (58, 49, D:1) a +0 club Level 2 of the Dungeon (3, 10, D:2) a bat skeleton (12, 6, D:2) a maw talisman (31, -15, D:2) a quokka skeleton (32, -24, D:2) a ball python corpse (skeletalised by now) (32, -20, D:2) 4 stones (34, -26, D:2) 4 poisoned darts (38, 11, D:2) a rat corpse (skeletalised by now) (50, 4, D:2) a +0 ring mail (57, -4, D:2) a +1 dagger of protection 2 stones a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 12 gold pieces (1, -7, D:3) a dart slug corpse (1, -6, D:3) a +0 robe (2, -7, D:3) a +0 hand axe a +0 animal skin (2, -6, D:3) an adder corpse (2, -5, D:3) a +0 dagger a +0 robe