Dungeon Crawl Stone Soup version 0.33-a0-1114-g7ce8407eea (webtiles) character file. Game seed: 17139036434414776667 9 melchor the Caller (level 2, 19/19 HPs) Began as a Demonspawn Summoner on Mar 21, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:33 (191 turns). melchor the Caller (Demonspawn Summoner) Turns: 191, Time: 00:00:34 Health: 19/19 AC: 2 Str: 8 XL: 2 Next: 3% Magic: 5/5 EV: 11 Int: 15 God: Gold: 54 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . c - +0 club rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: demonic guardian 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of blinking {unknown} Potions b - a potion of magic d - a potion of resistance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.3 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 28% N/A 5% 2 Call Canine Familiar Summ 14% N/A 11% 3 Eringya's Surprising Cr Summ 14% N/A 36% 4 Summon Seismosaurus Egg Summ/Erth 8% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations A weak demonic guardian rushes to your aid. Message History The endoplasm quivers. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! A kobold and a jackal come into view. The jackal barks! A jackal comes into view. The kobold shouts! The jackal barks! Your bat hits the endoplasm. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. Your bat hits the endoplasm. Your bat hits the endoplasm but does no damage. The endoplasm closely misses you. Hit: c) +0 club Press: ? - help, Dir - move target Aim: an endoplasm (moderately wounded, ally target, 86% to hit) You hit the endoplasm. The endoplasm is heavily wounded. Your bat hits the endoplasm but does no damage. Your bat hits the endoplasm. Your bat hits the jackal but does no damage. The jackal bites you. The endoplasm hits you. You swap places. Your bat hits the endoplasm but does no damage. Your bat barely misses the endoplasm. Your bat barely misses the jackal. Your bat hits the kobold. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your bat disappears in a puff of smoke! * * * LOW MAGIC WARNING * * * Your bat hits the endoplasm but does no damage. Your bat hits the endoplasm. The kobold hits your bat with a +0 club. The endoplasm closely misses you. The jackal bites you. Hit: c) +0 club Press: ? - help, Dir - move target Aim: an endoplasm (severely wounded, ally target, 86% to hit) You hit the endoplasm. The endoplasm is almost dead. Your bat barely misses the endoplasm. Your bat closely misses the jackal. The jackal barely misses you. The endoplasm hits you but does no damage. Your rat bites the jackal. The endoplasm barely misses you. You hit the endoplasm. You kill the endoplasm! Your bat hits the jackal but does no damage. The jackal closely misses your bat. Your bat barely misses the jackal. The jackal closely misses you. Your rat bites the jackal. The jackal dies! Your bat hits the jackal. The jackal barely misses your bat. The kobold hits you with a +0 club. You hit the kobold. You kill the kobold! Your bat barely misses the jackal. Your bat hits the jackal but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the jackal but do no damage. The jackal is moderately wounded. Your bat closely misses the jackal. The jackal bites you but does no damage. The jackal closely misses you. Your rat bites the jackal. You hit the jackal. You kill the jackal! You have reached level 2! Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Options error: Unknown explore stop condition 'mp_percent_<_0' (melchor.rc:101) Lua error: /dgldir/rcfiles/crawl-git/melchor.rc:178: '' expected near 'end' Welcome back, melchor the Demonspawn Summoner. Press ? for a list of commands and other information. Your rat disappears in a puff of smoke! Your bat disappears in a puff of smoke! HP restored. Magic restored. Things that are here: a +0 club; a kobold corpse Found 5 stones. d - a grey potion e - a scroll labelled VARGHU KEAPRO You see here 5 stones. Key pressed, stopping explore. Found a stone staircase leading down. Things that are here: a +0 club; a kobold corpse Key pressed, stopping explore. A bat comes into view. A bat is nearby! A bat is nearby! A bat is nearby! A bat is nearby! A bat is nearby! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .................. #.......#........ ##.....#.......# ###..#........# #.####......# # #####........# ###.# #.###..##....### #?..b #~~.[####....####..# .~~##<###.....#.@.# ##.####.#.......### ##.............##### #.##....##.....>..... .###................ ?.##.#.#.##.†.......##. ...#.#..###.).......### ....................... ....................... You could see a bat (asleep). Vanquished Creatures A bat (D:1) An endoplasm (D:1) A jackal (D:1) A kobold (D:1) 4 creatures vanquished. Vanquished Creatures (collateral kills) A bat (D:1) A jackal (D:1) A quokka (D:1) 3 creatures vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | melchor the Demonspawn Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 98 | D:1 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 98 | D:1 | Reached XP level 2. HP: 10/19 MP: 1/5 191 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham_2, layout_rooms Action || total ---------------------------++------- Melee: Club || 9 Unarmed || 8 Cast: Summon Small Mamm || 7 Armour: Robe || 14 Dodge: Dodged || 22 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 193 | 193 | 0 | 0 | 141 | 1 | 193.0 | Dungeon | 193 | 193 | 0 | 0 | 141 | 1 | 193.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 193 daAuts