Dungeon Crawl Stone Soup version 0.33-a0-1126-g9300408954 (webtiles) character file. Game seed: 16247642714862301094 13 melchor the Caller (level 2, 9/19 HPs) Began as a Demonspawn Summoner on Mar 24, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:40 (207 turns). melchor the Caller (Demonspawn Summoner) Turns: 207, Time: 00:00:40 Health: 9/19 AC: 2 Str: 8 XL: 2 Next: 24% Magic: 0/5 EV: 11 Int: 15 God: Gold: 43 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: antennae 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 43 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of amnesia {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.4 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 28% N/A 5% 2 Call Canine Familiar Summ 14% N/A 11% 3 Eringya's Surprising Cr Summ 14% N/A 34% 4 Sigil of Binding Hex 1% N/A 54% 3 Summon Seismosaurus Egg Summ/Erth 8% N/A 65% 4 Dimensional Bullseye Hex/Tloc 0% N/A 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. * * * LOW MAGIC WARNING * * * Your bat hits the frilled lizard. The frilled lizard bites you but does no damage. You swap places. Your bat misses the frilled lizard. The frilled lizard attacks as it pursues you! The frilled lizard barely misses you. Your bat hits the frilled lizard. Attack: -) Nothing wielded Press: ? - help, Dir - move target Aim: a frilled lizard (heavily wounded, ally target, 44% to hit and 32% to hit with your off-hand punch) You barely miss the frilled lizard. The frilled lizard is heavily wounded. Your bat hits the frilled lizard. The frilled lizard dies! You swap places. You see here a frilled lizard corpse. c - a scroll labelled ASO HIESKYTZ You swap places. You now have 43 gold pieces (gained 11). You swap places. You pick up a book of the Hunter and begin reading... You add the spells Sigil of Binding and Dimensional Bullseye to your library. A gnoll comes into view. It is wielding a +0 club. Found a stone staircase leading down. A gnoll is nearby! A gnoll is nearby! A gnoll is nearby! Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You swap places. You start resting. HP restored. You start resting. Your bat disappears in a puff of smoke! Magic restored. Your rat disappears in a puff of smoke! You start resting. Your bat disappears in a puff of smoke! Magic restored. You start resting. Your bat disappears in a puff of smoke! Magic restored. Your rat disappears in a puff of smoke! You start resting. Your bat disappears in a puff of smoke! Magic restored. Your quokka disappears in a puff of smoke! You swap places. The gnoll shouts! The gnoll barely misses your quokka. Your quokka bites the gnoll. You swap places. The gnoll hits you with a +0 club. Your bat hits the gnoll but does no damage. The gnoll closely misses your bat. Your quokka barely misses the gnoll. The gnoll barely misses you. You hit the gnoll. The gnoll is moderately wounded. Your quokka bites the gnoll but does no damage. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You swap places. Your bat hits the gnoll but does no damage. Your quokka closely misses the gnoll. Your quokka bites the gnoll. You are too injured to fight recklessly! You barely miss the gnoll. The gnoll is heavily wounded. Your bat closely misses the gnoll. Your quokka barely misses the gnoll. The gnoll barely misses you. Your bat hits the gnoll. You hit the gnoll. The gnoll is severely wounded. Your bat barely misses the gnoll. Your bat hits the gnoll. Your quokka barely misses the gnoll. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Your bat barely misses the gnoll. Your bat hits the gnoll but does no damage. Your bat completely misses the gnoll. Your quokka bites the gnoll but does no damage. The gnoll hits your bat with a +0 club! Your bat dies! Your bat's corpse disappears in a puff of smoke! Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your quokka barely misses the gnoll. You swap places. Your bat closely misses the gnoll. Your bat hits the gnoll. The gnoll hits your bat with a +0 club! Your bat dies! Your bat's corpse disappears in a puff of smoke! Your quokka bites the gnoll. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. * * * LOW MAGIC WARNING * * * Your quokka bites the gnoll. The gnoll dies! You have reached level 2! Your demonic ancestry asserts itself... A pair of antennae grows on your head! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # #.# # #. #.#.# .##.###.#.# # .....#.#.# #.##.#.#.#.# .......?.#.# .>.....#.#.# .......r.#.#### ..######).@...## ..# ##..r####..# ....#.#.#.#...# #....##...##.# #.#..#.#..†..#.# .......##...##.# ?........#.#.#.# ......#.####...# ##.#.#.#......#.# You could see 2 friendly quokkas. Vanquished Creatures A ball python (D:1) A bat (D:1) 2 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll (D:1) 2 frilled lizards (D:1) A rat (D:1) 4 creatures vanquished. Grand Total: 6 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | melchor the Demonspawn Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 207 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 207 | D:1 | Reached XP level 2. HP: 9/19 MP: 0/5 207 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_basic, hellmonk_ecumenical_altar_crossroads, minmay_hexomino_f4 Action || total ---------------------------++------- Melee: Unarmed || 12 Cast: Summon Small Mamm || 16 Armour: Robe || 11 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 207 | 206 | 1 | 76 | 60 | 1 | 207.0 | Dungeon | 207 | 206 | 1 | 76 | 60 | 1 | 207.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 207 daAuts