Dungeon Crawl Stone Soup version 0.33-a0-1133-gf708817d99 (webtiles) character file. Game seed: 2789537656780793591 28 melchor the Caller (level 3, 24/24 HPs) Began as a Demonspawn Summoner on Mar 26, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:22 (616 turns). melchor the Caller (Demonspawn Summoner) Turns: 616, Time: 00:01:23 Health: 24/24 AC: 3 Str: 8 XL: 3 Next: 0% Magic: 1/6 EV: 11 Int: 17 God: Gold: 15 SH: 0 Dex: 13 Spells: 3/6 levels left rFire . . . c - +0 whip rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . g - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... h - amulet of regeneration Stlth ++ (no ring) HPRegen 2.04/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: powered by death 1, weakness stinger 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons c - a +0 whip (weapon) Armour a - a +0 robe (worn) g - a +0 cloak (worn) Jewellery h - an amulet of regeneration (worn) Scrolls d - 2 scrolls of vulnerability {unknown} e - a scroll of amnesia {unknown} Potions b - a potion of magic f - a potion of curing {unknown} i - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting * Level 4.7 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 72% N/A 2% 1 b - Call Imp Summ 36% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 18% N/A 9% 3 Ensorcelled Hibernation Hex/Ice 4% N/A 28% 2 Fugue of the Fallen Necr 2% N/A 50% 3 Eringya's Surprising Cr Summ 18% N/A 26% 4 Summon Seismosaurus Egg Summ/Erth 10% N/A 56% 4 Anguish Hex/Necr 1% N/A 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate a little health from kills. You have a small tail. Message History You add the spells Ensorcelled Hibernation, Fugue of the Fallen and Anguish to your library. You swap places. There is an open door here. You see here a +0 cloak. You start putting on your armour. You continue putting on your +0 cloak. Your bat disappears in a puff of smoke! You continue putting on your +0 cloak. x4 You finish putting on your +0 cloak. There is an open door here. There is an escape hatch in the floor here. An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! The endoplasm quivers. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. * * * LOW MAGIC WARNING * * * * * * LOW MAGIC WARNING * * * The endoplasm freezes you. You are frozen. Your cerulean imp hits the endoplasm from afar with a -3 spear. You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. Your cerulean imp hits the endoplasm but does no damage. The endoplasm misses you. You swap places. Your cerulean imp hits the endoplasm from afar with a -3 spear. The endoplasm dies! No target in view! h - an amulet of regeneration You start putting on your amulet. You continue putting on your amulet of regeneration. x5 You finish putting on your amulet of regeneration. h - an amulet of regeneration (worn) The amulet cannot attune itself to your injured body. An endoplasm comes into view. Your quokka disappears in a puff of smoke! An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! You swap places. You swap places. You swap places. Your cerulean imp disappears in a puff of smoke! Your amulet attunes itself to your body, and you begin to regenerate more quickly. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. * * * LOW MAGIC WARNING * * * Your cerulean imp hits the endoplasm from afar with a -3 spear. The endoplasm dies! Your rat disappears in a puff of smoke! You swap places. i - a silvery potion You swap places. Your cerulean imp disappears in a puff of smoke! Key pressed, stopping explore. A rat comes into view. A rat is nearby! A rat is nearby! Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Call Imp. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW MAGIC WARNING * * * * * * LOW MAGIC WARNING * * * The rat squeaks loudly. You hear a bark! Your rat closely misses the rat. You swap places. The rat misses you. You barely miss the rat. A jackal comes into view. The rat bites you but does no damage. You closely miss the rat. The rat bites you but does no damage. Your magical contamination has completely faded away. You barely miss the rat. The rat bites you. You barely miss the rat. The rat bites you but does no damage. You hit the rat. The rat is heavily wounded. The rat bites you but does no damage. You hit the rat but do no damage. The rat is heavily wounded. The rat bites you but does no damage. You hit the rat. You kill the rat! A jackal comes into view. The jackal bites you but does no damage. You have reached level 3! Your experience leads to an increase in your attributes! Increase (s)trength, (i)ntelligence, or (d)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You grow a small tail. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### #.... #########.### #.......#.# # #.#####.#.### ....########.##......... #...h@rr......##.#.### #.h######........#.... # #.....####..... ##>..## #.###. ##.## #.# #. #.# #.# #. #.# #.# #. ##'## #.###. ##...## #..... You could see 2 jackals, a friendly quokka (summoned) and a friendly rat (summoned). Vanquished Creatures A dart slug (D:1) 2 bats (D:1) An endoplasm (D:1) A hobgoblin (D:1) 2 jackals (D:1) A goblin (D:1) A rat (D:1) 9 creatures vanquished. Vanquished Creatures (collateral kills) 2 endoplasms (D:1) A goblin (D:1) A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) A frilled lizard (D:1) 4 kobolds (D:1) 3 rats (D:1) 15 creatures vanquished. Grand Total: 24 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | melchor the Demonspawn Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 179 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 179 | D:1 | Reached XP level 2. HP: 16/19 MP: 0/5 296 | D:1 | Learned a level 2 spell: Call Imp 616 | D:1 | Gained mutation: You have a small tail. [demonic ancestry] 616 | D:1 | Reached XP level 3. HP: 24/24 MP: 1/6 616 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_loops_corners Action || total ---------------------------++------- Melee: Unarmed || 5 Whip || 41 Cast: Summon Small Mamm || 30 Call Imp || 6 Stab: Sleeping || 1 Armour: Robe || 36 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 617 | 610 | 7 | 38 | 326 | 1 | 617.0 | Dungeon | 617 | 610 | 7 | 38 | 326 | 1 | 617.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 617 daAuts