melchor Level 1 of the Dungeon (0, 0, D:1) a +1 short sword of holy wrath 5 stones a kobold corpse (skeletalised by now) (14, 33, D:1) 6 stones (21, 31, D:1) a ball python corpse (skeletalised by now) (22, 10, D:1) a +0 leather armour (26, 6, D:1) 5 stones (27, 6, D:1) a +0 pair of boots (29, 8, D:1) a rat corpse (skeletalised by now) (30, 11, D:1) a +0 robe (31, 19, D:1) a +0 pair of gloves (32, 16, D:1) a blade talisman (33, 44, D:1) 2 poisoned darts (37, 7, D:1) 9 stones (38, 49, D:1) a frilled lizard corpse (skeletalised by now) (50, 37, D:1) a +0 short sword (54, 7, D:1) a bat corpse (skeletalised by now) (54, 47, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 38, D:2) a rat corpse (skeletalised by now) (1, 27, D:2) 4 boomerangs (1, 28, D:2) a bat corpse (skeletalised by now) (17, 29, D:2) a +0 rapier (20, 31, D:2) a +0 whip 4 stones a kobold skeleton (21, 32, D:2) a +0 dagger (27, 17, D:2) a +0 club a +0 sling the +2 robe "Noefrurr" {-Tele Fly rF+++ Archmagi} -Tele: It prevents most forms of teleportation. Fly: It grants you flight. rF+++: It renders you almost immune to fire. Archmagi: It increases the power of your magical spells. (27, 38, D:2) a ball python corpse (skeletalised by now) (29, 26, D:2) a +0 sling a +0 club a goblin skeleton (31, 16, D:2) a +0 short sword of flaming 4 stones a kobold skeleton (34, 12, D:2) a sanguine talisman (34, 16, D:2) 3 stones (38, 24, D:2) a jackal skeleton a jackal skeleton (39, 42, D:2) a frilled lizard corpse (skeletalised by now) (40, 24, D:2) a jackal skeleton Level 3 of the Dungeon (0, 0, D:3) a hound corpse (skeletalised by now) (1, 5, D:3) a +0 whip a +0 robe (3, -28, D:3) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (10, -17, D:3) a manual of Dodging (15, 20, D:3) a +0 hammer (20, -29, D:3) a +0 sling (33, -2, D:3) a staff of fire (34, 8, D:3) a rat skeleton (36, 24, D:3) a +0 club a goblin corpse (skeletalised by now) (45, 19, D:3) a +0 flail (47, 23, D:3) a +0 hand axe a +0 scale mail the human corpse of Terence (skeletalised by now) (48, 24, D:3) a +0 dagger a goblin corpse (skeletalised by now) (50, 8, D:3) a quokka corpse (skeletalised by now) (56, 19, D:3) an adder corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +3 mace of protection (3, 0, D:4) a +0 short sword 3 stones (3, 6, D:4) a +2 flail of protection (17, 16, D:4) a +0 club a +0 robe a +0 flail a +0 robe a +0 spear (18, 16, D:4) a +0 whip a +0 robe (23, 36, D:4) a +0 short sword (23, 39, D:4) a +0 dagger a +0 robe (25, 36, D:4) a +0 war axe a +0 ring mail (25, 37, D:4) a +0 short sword (27, 2, D:4) a hound skeleton (36, 42, D:4) a +0 dagger a +0 robe a +0 dagger a +0 chain mail (37, 4, D:4) a hobgoblin skeleton (37, 40, D:4) a +0 hand axe a boomerang a +0 ring mail (37, 41, D:4) a +0 falchion (38, 28, D:4) a +0 club (39, 35, D:4) 5 stones (45, -2, D:4) a +0 chain mail (51, 27, D:4) a +4 hand axe (55, 1, D:4) a ring of flight Level 5 of the Dungeon (0, 0, D:5) the +0 short sword of Xuckes {pain, rN+} rN+: It protects you from negative energy. (unseen) (2, -2, D:5) 6 gold pieces a +0 spear (3, -3, D:5) 11 gold pieces a +0 club a +0 leather armour (3, -1, D:5) 5 gold pieces a +0 spear