Dungeon Crawl Stone Soup version 0.33-a0-1152-gc301a0fa6f (webtiles) character file. Game seed: 10475209068196315545 8 melchor the Caller (level 2, 13/19 HPs) Began as a Demonspawn Summoner on Mar 29, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:32 (260 turns). melchor the Caller (Demonspawn Summoner) Turns: 260, Time: 00:00:33 Health: 13/19 AC: 3 Str: 8 XL: 2 Next: 0% Magic: 0/5 EV: 11 Int: 15 God: Gold: 18 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . c - +0 club rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: wreathed by umbra A: foul shadow 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) Armour a - a +0 robe (worn) e - a +0 pair of gloves (worn) Scrolls d - a scroll of fear {unknown} Potions b - a potion of magic f - a potion of mutation {unknown} g - a potion of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.3 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 28% N/A 5% 2 Call Canine Familiar Summ 14% N/A 11% 3 Eringya's Surprising Cr Summ 14% N/A 36% 4 Summon Seismosaurus Egg Summ/Erth 8% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History Key pressed, stopping explore. You open the door. Key pressed, stopping explore. There is an open door here. Your quokka disappears in a puff of smoke! Key pressed, stopping explore. You open the door. Your quokka disappears in a puff of smoke! There is an open door here. Key pressed, stopping explore. You now have 18 gold pieces (gained 8). g - an inky potion A hobgoblin and a jackal come into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! You swap places. You start resting. Magic restored. You swap places. The hobgoblin shouts! Your rat disappears in a puff of smoke! A jackal comes into view. Your quokka disappears in a puff of smoke! Your bat hits the jackal. Your bat misses the jackal. You completely miss the hobgoblin. Your bat hits the jackal but does no damage. The hobgoblin misses you. The jackal barely misses you. The hobgoblin misses you. Your bat closely misses the jackal. Your bat hits the jackal but does no damage. Your bat barely misses the jackal. The jackal misses your bat. Your bat closely misses the jackal. The hobgoblin completely misses you. Your bat closely misses the hobgoblin. Your bat hits the jackal but does no damage. The jackal bites you. The jackal barely misses you. You barely miss the jackal. The jackal is moderately wounded. Your bat hits the jackal but does no damage. Your bat barely misses the jackal. The jackal bites you but does no damage. Your bat barely misses the jackal. You hit the jackal. The jackal is severely wounded. Your bat hits the jackal but does no damage. Your bat hits the jackal. Your bat misses the jackal. The jackal misses your bat. The jackal bites you. Your bat closely misses the jackal. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. * * * LOW MAGIC WARNING * * * Your bat hits the jackal but does no damage. x2 The jackal bites you but does no damage. x2 Your bat barely misses the jackal. The jackal misses you. The jackal closely misses you. You barely miss the jackal. The jackal is severely wounded. Your bat closely misses the jackal. Your bat barely misses the jackal. Your bat completely misses the jackal. The jackal closely misses you. The jackal barely misses you. Something closely misses your bat. Your bat barely misses the jackal. The jackal closely misses you. The jackal bites you but does no damage. Something hits your bat. Your bat dies! Your bat's corpse disappears in a puff of smoke! You hit the jackal. You kill the jackal! The jackal barely misses you. The jackal misses you. You swap places. Your bat barely misses the jackal. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. * * * LOW MAGIC WARNING * * * Your bat barely misses the jackal. The jackal bites you. The hobgoblin hits your rat. You hit the jackal but do no damage. The jackal is lightly wounded. Your bat hits the jackal. The jackal barely misses you. The hobgoblin hits your rat. Your rat dies! Your rat's corpse disappears in a puff of smoke! The jackal closely misses you. You barely miss the jackal. The jackal is moderately wounded. Your bat hits the jackal. The jackal bites you. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is heavily wounded. Your bat hits the jackal. Your bat hits the jackal but does no damage. The jackal barely misses you. The jackal closely misses you. You hit the jackal. You kill the jackal! Your bat closely misses the hobgoblin. The hobgoblin hits your bat. Your bat closely misses the hobgoblin. You have reached level 2! Your demonic ancestry asserts itself... Your body darkens with foul flame. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..####.# #####.### #.####.####.#.......# #...............b.#.##### ...##...########........# #.##.....# #hb# #.###...## ###..# ..####.## #ยง.g.# .......# #.#### ######.# #gb@.# ##+## ###..# # ##...## #..#.###. # ##.....## #........ ###.......## ##.#.##### ##.........####....#### .'.........'............ ##.........####....##### ##.......## ##.#.# You could see a hobgoblin (ally target) and a friendly bat (summoned). Vanquished Creatures 2 jackals (D:1) 2 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) A hobgoblin (D:1) A kobold (D:1) A bat (D:1) A frilled lizard (D:1) 5 creatures vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | melchor the Demonspawn Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 260 | D:1 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 260 | D:1 | Reached XP level 2. HP: 13/19 MP: 0/5 260 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_loops_corners, moated_statue, minmay_door_square Action || total ---------------------------++------- Melee: Club || 10 Unarmed || 5 Cast: Summon Small Mamm || 12 Armour: Robe || 14 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 261 | 261 | 0 | 31 | 160 | 1 | 261.0 | Dungeon | 261 | 261 | 0 | 31 | 160 | 1 | 261.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 261 daAuts