Dungeon Crawl Stone Soup version 0.33-a0-1195-gbd1523b72e (webtiles) character file. Game seed: 5634210573224868593 72 melchor the Caller (level 4, 30/30 HPs) Began as a Demonspawn Summoner on Apr 3, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:04:35 (1281 turns). melchor the Caller (Demonspawn Summoner) Turns: 1281, Time: 00:04:36 Health: 30/30 AC: 3 Str: 9 XL: 4 Next: 7% Magic: 2/8 EV: 11 Int: 17 God: Gold: 83 SH: 0 Dex: 13 Spells: 2/8 levels left rFire . . . d - +0 spear rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: wreathed by umbra A: claws 1, rugged brown scales 1, foul shadow 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons d - a +0 spear (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} Potions b - 3 potions of magic e - a potion of berserk rage {unknown} f - a potion of invisibility {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting * Level 5.1 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 80% N/A 2% 1 b - Call Imp Summ 40% N/A 3% 2 c - Call Canine Familiar Summ 20% N/A 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Eringya's Surprising Cr Summ 20% N/A 22% 4 Summon Seismosaurus Egg Summ/Erth 11% N/A 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You have sharp fingernails. You are partially covered in rugged brown scales. (AC +1, +3% HP) You are faintly shadowed, very rarely releasing foul flame when damaged in melee. Message History Aim: an adder (severely wounded, ally target, 40% to hit) You closely miss the adder. The adder is severely wounded. The adder closely misses you. Your cerulean imp misses the adder. Casting: Summon Small Mammal (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. * * * LOW MAGIC WARNING * * * The adder bites you but does no damage. Your cerulean imp barely misses the adder. The adder bites you but does no damage. You hit the adder. You kill the adder! You start resting. Your rat disappears in a puff of smoke! HP restored. You see here a +0 hand axe. Key pressed, stopping explore. There is an open door here. Magic restored. Key pressed, stopping explore. Key pressed, stopping explore. Found a stone staircase leading down. A quokka and an adder come into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Summon Small Mammal (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Casting: Call Imp (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Summon Small Mammal (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The quokka twitches its whiskers. The quokka closely misses your cerulean imp. Your cerulean imp barely misses the quokka. The quokka misses your cerulean imp. Your cerulean imp closely misses the quokka. The quokka misses your cerulean imp. The adder hisses angrily. The quokka misses your quokka. Your cerulean imp hits the adder from afar with a -3 spear. You swap places. Your quokka barely misses the quokka. The quokka misses your quokka. The adder closely misses your cerulean imp. Your cerulean imp barely misses the quokka. Your quokka closely misses the quokka. You could not reach far enough! The quokka bites your quokka. The adder closely misses your cerulean imp. Your cerulean imp closely misses the quokka. Your quokka barely misses the quokka. The quokka barely misses your quokka. You could not reach far enough! The adder closely misses your cerulean imp. Your quokka bites the quokka. Your cerulean imp misses the quokka. The quokka bites your quokka. The adder misses your cerulean imp. You could not reach far enough! Your quokka barely misses the quokka. The quokka bites your quokka. Your quokka dies! Your quokka's corpse disappears in a puff of smoke! The adder closely misses your cerulean imp. Your cerulean imp hits the quokka but does no damage. You reach to attack! You hit the quokka. You kill the quokka! The adder misses your cerulean imp. Your cerulean imp barely misses the adder. The adder bites your cerulean imp. Your cerulean imp closely misses the adder. The adder bites your cerulean imp. Your cerulean imp is poisoned. The adder poisons your cerulean imp! You swap places. The adder bites your cerulean imp. Your cerulean imp hits the adder with a -3 spear. Your bat misses the adder. Casting: Summon Small Mammal (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your bat misses the adder. The adder closely misses your cerulean imp. Your cerulean imp hits the adder with a -3 spear. The adder closely misses your cerulean imp. You swap places. Your cerulean imp barely misses the adder. The adder bites your cerulean imp. You could not reach far enough! The adder bites your cerulean imp. Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! You swap places. Your bat misses the adder. The adder bites your bat. Your bat dies! Your bat's corpse disappears in a puff of smoke! You swap places. The adder barely misses your quokka. Casting: Summon Small Mammal (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. Your cerulean imp says, "I'm here!" * * * LOW MAGIC WARNING * * * Your quokka bites the adder. The adder dies! You have reached level 4! You feel stronger. Your demonic ancestry asserts itself... Your body darkens with foul flame. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####### ##### ....... #5..# ....... ##############...##....... ................@r.>...... ##############...##†...... # #...# ....... #...# ....... #...# .###### ##### .# .. .. You could see a friendly cerulean imp (summoned) and a friendly quokka (summoned). Vanquished Creatures An adder (D:2) A dart slug (D:2) 2 endoplasms (D:1) A giant cockroach (D:1) 3 hobgoblins 3 quokkas A bat (D:1) 12 creatures vanquished. Vanquished Creatures (collateral kills) 2 gnolls (D:1) An adder (D:2) 2 endoplasms 4 goblins 2 hobgoblins A quokka (D:1) A ball python (D:1) 3 bats (D:2) 3 rats (D:1) 19 creatures vanquished. Grand Total: 31 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | melchor the Demonspawn Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 366 | D:1 | Gained mutation: You are partially covered in rugged brown | scales. (AC +1, +3% HP) [demonic ancestry] 366 | D:1 | Reached XP level 2. HP: 13/19 MP: 0/5 369 | D:1 | Learned a level 2 spell: Call Imp 749 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 749 | D:1 | Reached XP level 3. HP: 8/24 MP: 0/6 993 | D:2 | Noticed Robin 1085 | D:1 | Learned a level 3 spell: Call Canine Familiar 1166 | D:2 | Reached skill level 5 in Summonings 1281 | D:2 | Gained mutation: You are faintly shadowed, very rarely | releasing foul flame when damaged in melee. [demonic | ancestry] 1281 | D:2 | Reached XP level 4. HP: 30/30 MP: 2/8 1281 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_loops_ring D:2: layout_basic, chequers_hall_statues_wall_a, kennysheep_generic_room_16, uniq_terence, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Summonings | 5 | 5.1 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Spear | 57 | || 57 Cast: Summon Small Mamm | 36 | || 36 Call Imp | 15 | || 15 Armour: Robe | 37 | || 37 Dodge: Dodged | 33 | || 33 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1239 | 1086 | 153 | 31 | 728 | 2 | 619.5 | Dungeon | 1239 | 1086 | 153 | 31 | 728 | 2 | 619.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 944 daAuts D:2: 295 daAuts