Dungeon Crawl Stone Soup version 0.33-a0-1197-gff708282ee (webtiles) character file. Game seed: 13232191175361211537 8 melchor the Caller (level 2, 19/19 HPs) Began as a Demonspawn Summoner on Apr 4, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:34 (190 turns). melchor the Caller (Demonspawn Summoner) Turns: 190, Time: 00:00:35 Health: 19/19 AC: 2 Str: 8 XL: 2 Next: 0% Magic: 1/5 EV: 11 Int: 15 God: Gold: 9 SH: 4 Dex: 13 Spells: 4/5 levels left rFire . . . c - +2 whip (elec) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: large bone plates 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons c - a +2 whip of electrocution (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.3 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 28% N/A 5% 2 Call Canine Familiar Summ 14% N/A 11% 3 Construct Spike Launche Frge 2% 2d3 32% 2 Eringya's Surprising Cr Summ 14% N/A 36% 4 Launch Clockwork Bee Frge 1% N/A 54% 3 Summon Seismosaurus Egg Summ/Erth 8% N/A 65% 4 Forge Blazeheart Golem Fire/Frge 1% N/A 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in large bone plates. (SH +4) Message History The kobold barely misses you. Your quokka barely misses the kobold. The jackal bites your quokka. You swap places. Your bat hits the kobold. Your bat barely misses the kobold. Your quokka bites the kobold. The kobold dies! The jackal closely misses your quokka. Your bat hits the jackal but does no damage. Your bat misses the jackal. Your quokka bites the jackal. The jackal closely misses your quokka. Your bat closely misses the jackal. You swap places. The jackal bites you. Your quokka bites the jackal. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your quokka closely misses the jackal. Things that are here: a +2 whip of electrocution; a kobold corpse You hear the crackle of electricity. c - a +2 whip of electrocution (weapon) You swap places. Your bat hits the jackal. x2 The jackal dies! The jackal barely misses your bat. Your bat hits the jackal. The jackal barely misses your bat. Your bat hits the jackal but does no damage. Your bat hits the jackal. Your quokka closely misses the jackal. The jackal completely misses your bat. Your bat hits the jackal but does no damage. Your quokka closely misses the jackal. Your bat barely misses the jackal. Your bat hits the jackal. The jackal bites your bat. Your bat hits the jackal but does no damage. Your quokka barely misses the jackal. The jackal misses your bat. Your bat hits the jackal but does no damage. x2 Your quokka barely misses the jackal. Hit: c) +2 whip (elec) Press: ? - help, Dir - move target Aim: a jackal (severely wounded, ally target, 51% to hit) You hit the jackal but do no damage. The jackal is severely wounded. Your quokka disappears in a puff of smoke! Your bat hits the jackal but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Hit: c) +2 whip (elec) Press: ? - help, Dir - move target Aim: a jackal (severely wounded, ally target, 51% to hit) You miss the jackal. The jackal is severely wounded. Your bat hits the jackal but does no damage. The jackal bites you but does no damage. Hit: c) +2 whip (elec) Press: ? - help, Dir - move target Aim: a jackal (severely wounded, ally target, 51% to hit) You hit the jackal. The jackal is almost dead. Your bat completely misses the jackal. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your bat closely misses the jackal. The jackal bites you but does no damage. Hit: c) +2 whip (elec) Press: ? - help, Dir - move target Aim: a jackal (almost dead, ally target, 51% to hit) You hit the jackal. You kill the jackal! You swap places. Things that are here: a jackal corpse; a kobold corpse You see here a jackal corpse. You pick up a Handbook of Applied Construction and begin reading... You add the spells Construct Spike Launcher, Launch Clockwork Bee and Forge Blazeheart Golem to your library. You swap places. Your bat disappears in a puff of smoke! A kobold comes into view. It is wielding a +0 dagger. Found a sedimented sapphire potion. A kobold is nearby! A kobold is nearby! A kobold is nearby! You swap places. You start resting. Your rat disappears in a puff of smoke! HP restored. A kobold is nearby! A bat comes into view. Found a scroll labelled DOLOEQ TULOD and 7 gold pieces. The kobold shouts! The bat hits your quokka. The bat barely misses your quokka. The bat hits your quokka. The bat barely misses you. The bat barely misses your quokka. Your quokka bites the bat. The bat dies! The kobold closely misses your quokka. Your quokka bites the kobold. The kobold dies! You have reached level 2! Your demonic ancestry asserts itself... Large bone plates grow over parts of your arms. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ... ..$ #.. #!.. #.# ...#. #######.# ..#?. #...#...## ...... .........#####)..## ..........##†r....# ..........##@# #...........##r# #..............# #.#...#.....#.## #.### ###†.##....# #.# #.†###..### #.######.## #... #.#......# #.### #...###### #.# You could see a friendly quokka (summoned) and a friendly rat (summoned). Vanquished Creatures A jackal (D:1) 1 creature vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) 2 jackals (D:1) 2 kobolds (D:1) A bat (D:1) 6 creatures vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | melchor the Demonspawn Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 190 | D:1 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [demonic ancestry] 190 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 190 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_rooms, serial_shops, nicolae_shop_mannequins, nicolae_shop_hallway_stairs Action || total ---------------------------++------- Melee: Whip || 4 Unarmed || 1 Cast: Summon Small Mamm || 10 Armour: Robe || 9 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 184 | 184 | 0 | 78 | 55 | 1 | 184.0 | Dungeon | 184 | 184 | 0 | 78 | 55 | 1 | 184.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 184 daAuts