Dungeon Crawl Stone Soup version 0.33-a0-1197-gff708282ee (webtiles) character file. Game seed: 599265331813687970 8 melchor the Caller (level 2, 19/19 HPs) Began as a Demonspawn Summoner on Apr 4, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:23 (103 turns). melchor the Caller (Demonspawn Summoner) Turns: 103, Time: 00:00:24 Health: 19/19 AC: 2 Str: 8 XL: 2 Next: 0% Magic: 0/5 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . s - +0 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very slightly contaminated A: foul stench 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons c - a +0 club s - a +0 dagger of venom (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.3 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 28% N/A 5% 2 Call Canine Familiar Summ 14% N/A 11% 3 Eringya's Surprising Cr Summ 14% N/A 36% 4 Summon Seismosaurus Egg Summ/Erth 8% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. Message History The kobold is severely wounded. Your bat closely misses the kobold. The kobold barely misses you. You hit the kobold but do no damage. The kobold is severely wounded. Your bat hits the kobold. The kobold dies! The goblin hits your rat with a +0 dagger of venom. Your rat dies! Your rat's corpse disappears in a puff of smoke! You see here a +0 club. Your bat closely misses the goblin. The goblin hits your bat but does no damage. Your bat is poisoned. Your bat disappears in a puff of smoke! You see here a +0 club. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. * * * LOW MAGIC WARNING * * * You closely miss the goblin. Your quokka bites the goblin. The goblin hits you with a +0 dagger of venom. You completely miss the goblin. The goblin is heavily wounded. Your quokka bites the goblin. The goblin dies! You see here a +0 dagger of venom. s - a +0 dagger of venom You unwield your +0 club. Your +0 dagger of venom begins to drip with poison! s - a +0 dagger of venom (weapon) 2 jackals come into view. The jackal barks! A hobgoblin comes into view. There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The jackal barks! You swap places. Your quokka misses the jackal. The jackal bites your quokka. Your quokka closely misses the jackal. The jackal closely misses your quokka. Your quokka barely misses the jackal. The jackal closely misses your quokka. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. * * * LOW MAGIC WARNING * * * Your quokka bites the jackal but does no damage. The jackal bites your quokka but does no damage. Your quokka completely misses the jackal. The jackal closely misses your quokka. Your quokka barely misses the jackal. The jackal misses your quokka. Your quokka closely misses the jackal. The jackal bites your quokka. The jackal completely misses your quokka. Your quokka closely misses the jackal. The jackal bites your quokka. Your quokka bites the jackal but does no damage. The jackal misses your quokka. Your quokka bites the jackal. The jackal barely misses your quokka. Your quokka bites the jackal. The jackal closely misses your quokka. Your quokka completely misses the jackal. The jackal barely misses your quokka. Your quokka closely misses the jackal. The jackal barely misses your quokka. The jackal barely misses your quokka. Your quokka closely misses the jackal. The jackal misses your quokka. Your quokka barely misses the jackal. The jackal closely misses your quokka. Your quokka disappears in a puff of smoke! Your bat hits the jackal but does no damage. An endoplasm comes into view. The jackal bites your bat. Your bat closely misses the jackal. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Summon Small Mammal. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW MAGIC WARNING * * * Your bat hits the jackal. The jackal bites your bat but does no damage. Your bat hits the jackal but does no damage. The jackal barely misses your bat. Your bat barely misses the jackal. Your bat barely misses the jackal. The jackal barely misses you. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Hit: s) +0 dagger (venom) Press: ? - help, Dir - move target Aim: a jackal (heavily wounded, ally target, 55% to hit) You hit the jackal. You kill the jackal! Your bat hits the hobgoblin but does no damage. x2 You have reached level 2! Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .g ..... .####.#.. ..##.#.#.# # #.##.#.#.# #.####.##.#.#.# #......##.#.#.# ####..gb....#.# #####......#...# .......@...)...#####.. ...................... ............†.†....... #####.................. #...#.................. #.ß.#######............ #.........#..♣.♣.♣.♣... ##........##........... ...#.........'........... You could see a hobgoblin (ally target) and a friendly bat (summoned). Vanquished Creatures A goblin (D:1) A jackal (D:1) A frilled lizard (D:1) 3 creatures vanquished. Vanquished Creatures (collateral kills) A goblin (D:1) A kobold (D:1) 2 bats (D:1) A frilled lizard (D:1) 5 creatures vanquished. Grand Total: 8 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | melchor the Demonspawn Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 103 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 103 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 103 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_basic, hellmonk_ecumenical_altar_arch_garden Action || total ---------------------------++------- Melee: Unarmed || 10 Club || 7 Dagger || 1 Cast: Summon Small Mamm || 8 Armour: Robe || 19 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 104 | 104 | 0 | 0 | 28 | 1 | 104.0 | Dungeon | 104 | 104 | 0 | 0 | 28 | 1 | 104.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 104 daAuts