Dungeon Crawl Stone Soup version 0.33-a0-1378-gfa0adff925 (webtiles) character file. Game seed: 18389032015028414326 76 melchor the Caller (level 4, 11/30 HPs) Began as a Demonspawn Summoner on Apr 13, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:02:53 (1141 turns). melchor the Caller (Demonspawn Summoner) Turns: 1141, Time: 00:02:53 Health: 11/30 AC: 2 Str: 9 XL: 4 Next: 12% Magic: 1/8 EV: 11 Int: 17 God: Gold: 102 SH: 0 Dex: 13 Spells: 2/8 levels left rFire . . . f - +0 spear rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.25/turn (no ring) MPRegen 0.11/turn %: no passive effects @: mildly poisoned (11 -> 11) A: hooves 1, powered by death 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 102 gold pieces. Inventory: Hand Weapons e - a +0 club f - a +0 spear (weapon) Armour a - a +0 robe (worn) Jewellery c - a +4 ring of protection Scrolls g - 3 scrolls of poison {unknown} i - a scroll of immolation {unknown} j - 2 scrolls of fog {unknown} k - 2 scrolls of identify {unknown} l - a scroll of brand weapon {unknown} Potions b - a potion of magic d - a potion of haste {unknown} h - a potion of ambrosia {unknown} m - a potion of mutation {unknown} n - a potion of curing {unknown} Skills: + Level 1.2 Polearms - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.6 Spellcasting * Level 5.0 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 76% N/A 2% 1 b - Call Imp Summ 38% N/A 3% 2 c - Call Canine Familiar Summ 19% N/A 7% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 19% 1 Eringya's Surprising Cr Summ 19% N/A 22% 4 Frozen Ramparts Ice 4% 1d1 47% 3 Hailstorm Conj/Ice 2% 3d5 47% 3 Vampiric Draining Necr 2% 2d6 47% 3 Summon Seismosaurus Egg Summ/Erth 10% N/A 54% 4 Iskenderun's Mystic Bla Conj/Tloc 2% 2d3 (+2d1 87% 4 Nazja's Percussive Temp Frge 1% 4d4 99% 5 Splinterfrost Shell Ice/Frge 1% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You have large cloven feet. You regenerate a little health from kills. Message History Casting: Call Imp (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. * * * LOW MAGIC WARNING * * * Reach: f) +0 spear Press: ? - help, Dir - move target Aim: an adder (black smoke, severely wounded, ally target, 40% to hit) You completely miss the adder. The adder is severely wounded. The adder bites you. You are poisoned. The adder poisons you! The adder closely misses you. Reach: f) +0 spear Press: ? - help, Dir - move target Aim: an adder (severely wounded, ally target, 40% to hit) You miss the adder. The adder is severely wounded. You feel sick. Your quokka misses the adder. The adder closely misses you. You feel sick. The adder closely misses you. Your quokka completely misses the adder. You feel sick. The adder bites your quokka. Your quokka bites the adder. The adder dies! Reach: f) +0 spear Press: ? - help, Dir - move target That would be overly suicidal. Okay, then. You start resting. Magic restored. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. There is an open door here. You open the door. An adder comes into view. An adder is nearby! An adder is nearby! An adder is nearby! An adder is nearby! The adder hisses angrily. Casting: Summon Small Mammal (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Your quokka completely misses the adder. The adder closely misses your quokka. Your quokka misses the adder. The adder closely misses your quokka. Your quokka bites the adder. The adder misses your quokka. Your quokka barely misses the adder. The adder bites your quokka. Your quokka completely misses the adder. The adder bites your quokka but does no damage. Your quokka closely misses the adder. The adder bites your quokka. Your quokka is poisoned. The adder poisons your quokka! Casting: Summon Small Mammal (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. * * * LOW MAGIC WARNING * * * Your quokka closely misses the adder. The adder bites your quokka. Your quokka misses the adder. The adder bites your quokka. Your quokka dies! Your quokka's corpse disappears in a puff of smoke! You reach to attack! You miss the adder. The adder is lightly wounded. Your cerulean imp hits the adder but does no damage. Reach: f) +0 spear Press: ? - help, Dir - move target Aim: an adder (lightly wounded, ally target, 40% to hit) You hit the adder. The adder is lightly wounded. The adder bites you. You are poisoned. The adder poisons you! Your cerulean imp hits the adder from afar with a -3 spear. The adder bites you. Reach: f) +0 spear Press: ? - help, Dir - move target Aim: an adder (heavily wounded, ally target, 40% to hit) You closely miss the adder. The adder is heavily wounded. You feel sick. Your cerulean imp completely misses the adder. The adder completely misses you. Reach: f) +0 spear Press: ? - help, Dir - move target Aim: an adder (heavily wounded, ally target, 40% to hit) You hit the adder but do no damage. The adder is heavily wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! Your cerulean imp hits the adder from afar with a -3 spear. You swap places. You feel sick. The adder bites your cerulean imp. Your cerulean imp hits the adder with a -3 spear. The adder dies! Your Summonings skill increases to level 5! You have reached level 4! You feel stronger. Your demonic ancestry asserts itself... Your feet thicken and deform. You feel sick. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #### ##... #...# #### +...+ #..# #...# #..# #+## #...#####'#### +.... #...#.....'..# #.....#.@.#.....#..# #.....'†5.'..†..##'# #.....#...#.....#..# +.... #...#....†'..# #+#####...#####'#### #..#...#..#..# #..'...'..#..# #######...####### #........## You could see a friendly cerulean imp (summoned). Vanquished Creatures An adder (D:2) 2 hobgoblins (D:1) A quokka (D:1) 6 ball pythons A goblin (D:1) 2 kobolds (D:2) 3 rats 16 creatures vanquished. Vanquished Creatures (collateral kills) 4 adders (D:2) A ribbon worm (D:2) 2 endoplasms (D:1) 2 hobgoblins (D:1) 2 ball pythons (D:2) A bat (D:1) 3 frilled lizards (D:1) 3 goblins 4 kobolds 2 rats (D:1) 24 creatures vanquished. Grand Total: 40 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | melchor the Demonspawn Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 233 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 233 | D:1 | Reached XP level 2. HP: 11/19 MP: 3/5 239 | D:1 | Learned a level 2 spell: Call Imp 240 | D:1 | Found Zomaosir's Armour Boutique. 826 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/6 1032 | D:2 | Learned a level 3 spell: Call Canine Familiar 1088 | D:2 | Reached skill level 1 in Polearms 1140 | D:2 | Reached skill level 5 in Summonings 1140 | D:2 | Gained mutation: You have large cloven feet. [demonic | ancestry] 1140 | D:2 | Reached XP level 4. HP: 12/30 MP: 1/8 1141 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_basic, serial_shops, nicolae_shop_stone D:2: layout_basic, minmay_snake_closets Skill XL: | 1 2 3 | ---------------+----------+----- Polearms | 1 | 1.2 Summonings | 5 | 5.0 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 17 | || 17 Club | 18 | || 18 Spear | 51 | || 51 Cast: Summon Small Mamm | 32 | || 32 Call Imp | 16 | || 16 Stab: Distracted | 1 | || 1 Sleeping | 4 | || 4 Armour: Robe | 46 | || 46 Dodge: Dodged | 55 | || 55 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1101 | 1040 | 61 | 0 | 672 | 2 | 550.5 | Dungeon | 1101 | 1040 | 61 | 0 | 672 | 2 | 550.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 779 daAuts D:2: 322 daAuts