Dungeon Crawl Stone Soup version 0.33-a0-1392-gf4463b9b3a (webtiles) character file. Game seed: 10114572714335727176 9 melchor the Caller (level 2, 13/19 HPs) Began as a Demonspawn Summoner on Apr 14, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:01 (150 turns). melchor the Caller (Demonspawn Summoner) Turns: 150, Time: 00:01:02 Health: 13/19 AC: 2 Str: 8 XL: 2 Next: 3% Magic: 1/5 EV: 11 Int: 15 God: Gold: 15 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . d - +0 whip rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: sanguine armour 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons d - a +0 whip (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.3 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 28% N/A 5% 2 Call Canine Familiar Summ 14% N/A 11% 3 Eringya's Surprising Cr Summ 14% N/A 36% 4 Summon Seismosaurus Egg Summ/Erth 8% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your blood forms armour. (AC +0) Message History You hit the jackal but do no damage. The jackal is heavily wounded. The jackal closely misses you. The jackal bites you but does no damage. Your rat bites the jackal. You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. Your rat bites the jackal but does no damage. You hit the jackal but do no damage. The jackal is heavily wounded. The jackal closely misses you. Your rat closely misses the jackal. You closely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal barely misses you. Your rat closely misses the jackal. You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. Your rat bites the jackal. You closely miss the jackal. The jackal is heavily wounded. The jackal bites you. The jackal bites you but does no damage. Your rat bites the jackal. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. * * * LOW MAGIC WARNING * * * The jackal barely misses you. Your rat bites the jackal. The jackal dies! You swap places. The jackal completely misses your quokka. Your quokka bites the jackal but does no damage. The jackal closely misses your quokka. Your quokka bites the jackal. The jackal closely misses your quokka. Your rat bites the jackal. The jackal dies! Your rat disappears in a puff of smoke! HP restored. Found a whip. You see here a +0 whip. You swap places. Key pressed, stopping explore. Your quokka disappears in a puff of smoke! You see here a +0 whip. A rat comes into view. The rat squeaks loudly. You hear a bark! A rat is nearby! A rat is nearby! Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. * * * LOW MAGIC WARNING * * * You see here a +0 whip. d - a +0 whip (weapon) Your quokka barely misses the rat. A rat is nearby! A rat is nearby! A rat is nearby! The rat closely misses your quokka. Your quokka closely misses the rat. Your rat barely misses the rat. Your quokka barely misses the rat. The rat bites your rat. Your rat barely misses the rat. Your quokka bites the rat. The rat dies! A jackal comes into view. You swap places. The jackal closely misses your quokka. Your quokka completely misses the jackal. The jackal bites your quokka but does no damage. A jackal is nearby! A jackal is nearby! Your quokka barely misses the jackal. The jackal misses your quokka. You swap places. Your quokka bites the jackal. The jackal bites your quokka. Your rat misses the jackal. The jackal closely misses your rat. Your quokka bites the jackal but does no damage. The jackal bites your rat. Your rat dies! Your rat's corpse disappears in a puff of smoke! Your quokka misses the jackal. The jackal bites you. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. * * * LOW MAGIC WARNING * * * Your quokka barely misses the jackal. The jackal bites you but does no damage. You closely miss the jackal. The jackal is almost dead. Your quokka closely misses the jackal. The jackal bites you. Your quokka closely misses the jackal. The jackal bites you. You barely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. Your quokka closely misses the jackal. You hit the jackal. You kill the jackal! A jackal comes into view. You have reached level 2! Your demonic ancestry asserts itself... You feel your blood ready itself to protect you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##.## #.#.....#'#.# #.# #†####..#<#.# #.####.####..#+#.# #................# ##.####.####.###..##.#.# ....r.h.......##..##...# ##†####..##..##.### #r##...........# #######@##.#.###.##### .......r.....# #.# #######.###### #.# #.########.# #..........# ############ You could see a jackal (distracted), a friendly quokka (summoned) and a friendly rat (summoned). Vanquished Creatures A jackal (D:1) 1 creature vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) 4 jackals (D:1) A rat (D:1) 6 creatures vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | melchor the Demonspawn Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 150 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 150 | D:1 | Reached XP level 2. HP: 13/19 MP: 1/5 150 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_d, layout_loops_ring, dilly_ecumenical_altar_fadedgnrine Action || total ---------------------------++------- Melee: Unarmed || 21 Whip || 3 Cast: Summon Small Mamm || 11 Armour: Robe || 27 Dodge: Dodged || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 146 | 146 | 0 | 0 | 48 | 1 | 146.0 | Dungeon | 146 | 146 | 0 | 0 | 48 | 1 | 146.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 146 daAuts