melchor Level 1 of the Dungeon (1, -49, D:1) a +0 club (5, -20, D:1) a scarab talisman (13, 0, D:1) 6 stones (20, -6, D:1) a +0 ring mail (35, -42, D:1) a jackal skeleton (39, -22, D:1) a bat skeleton (44, -24, D:1) a ball python skeleton (47, -47, D:1) a goblin skeleton (47, 0, D:1) a rat skeleton (47, 2, D:1) a +0 tower shield (53, -6, D:1) a ball python skeleton Level 2 of the Dungeon (4, -24, D:2) a +0 chain mail (8, 1, D:2) a +0 short sword a kobold skeleton (11, -34, D:2) 3 boomerangs (14, 8, D:2) a quokka corpse (skeletalised by now) (23, 0, D:2) a ball python skeleton (28, -40, D:2) a +0 dagger a goblin corpse (skeletalised by now) (31, -9, D:2) 3 stones (31, 0, D:2) a rat corpse (skeletalised by now) a bat corpse (skeletalised by now) (37, -24, D:2) a +0 dagger 5 stones a kobold skeleton (37, -23, D:2) a rat skeleton (38, -24, D:2) a rat skeleton (39, 10, D:2) a quokka corpse (skeletalised by now) (41, -4, D:2) a +0 club (43, -1, D:2) the +1 robe of Trial and Error {-Tele rN+ Int+3} -Tele: It prevents most forms of teleportation. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (43, 3, D:2) a +1 dagger of draining a goblin corpse (skeletalised by now) (45, -9, D:2) a +0 leather armour (46, -41, D:2) a frilled lizard corpse (skeletalised by now) (46, -26, D:2) 4 stones (49, -2, D:2) 7 stones (50, -15, D:2) a +0 sling (51, -14, D:2) 8 stones (55, -30, D:2) a +0 ring mail Level 3 of the Dungeon (4, -21, D:3) an adder corpse (8, -19, D:3) a +0 robe (8, 1, D:3) a rat skeleton a rat skeleton (8, 8, D:3) a +0 short sword an orc skeleton (8, 13, D:3) a +0 dagger a kobold corpse (skeletalised by now) (14, 11, D:3) a +0 ring mail (15, -25, D:3) a +0 pair of gloves (16, 15, D:3) 2 stones (18, -28, D:3) 4 boomerangs (24, -21, D:3) a +0 hand axe (32, -25, D:3) a rat corpse (skeletalised by now) (33, -24, D:3) a +0 robe (42, 2, D:3) a +0 dagger (43, -1, D:3) a +0 whip