Dungeon Crawl Stone Soup version 0.33-a0-1446-g9efba704ed (webtiles) character file. Game seed: 12792060335635188586 8 melchor the Caller (level 2, 19/19 HPs) Began as a Demonspawn Summoner on Apr 18, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:27 (260 turns). melchor the Caller (Demonspawn Summoner) Turns: 260, Time: 00:00:28 Health: 19/19 AC: 4 Str: 8 XL: 2 Next: 0% Magic: 1/5 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . d - +0 club rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: thin metallic scales 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of heal wounds {unknown} f - a potion of resistance {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.3 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 28% N/A 5% 2 Call Canine Familiar Summ 14% N/A 11% 3 Eringya's Surprising Cr Summ 14% N/A 36% 4 Summon Seismosaurus Egg Summ/Erth 8% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in thin metallic scales. (AC +2) Message History Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A bat appears in a puff of smoke. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A bat appears in a puff of smoke. * * * LOW MAGIC WARNING * * * The jackal bites your bat. The jackal closely misses your bat. Hit: d) +0 club Press: ? - help, Dir - move target Aim: a jackal (severely wounded, ally target, 50% to hit) You barely miss the jackal. The jackal is severely wounded. Your bat hits the jackal. Your bat hits the jackal but does no damage. The jackal bites you. Hit: d) +0 club Press: ? - help, Dir - move target Aim: a jackal (almost dead, ally target, 50% to hit) You barely miss the jackal. The jackal is almost dead. Your bat misses the jackal. Your bat barely misses the jackal. The jackal completely misses your bat. Your bat hits the jackal. The jackal dies! Hit: d) +0 club Press: ? - help, Dir - move target Aim: a jackal (ally target, 50% to hit) You closely miss the jackal. Your bat misses the jackal. Your bat barely misses the jackal. The jackal barely misses you. Your bat hits the jackal. The jackal closely misses you. Hit: d) +0 club Press: ? - help, Dir - move target Aim: a jackal (lightly wounded, ally target, 50% to hit) You barely miss the jackal. The jackal is lightly wounded. Your bat hits the jackal but does no damage. Your bat hits the jackal. Your bat hits the jackal but does no damage. The jackal closely misses you. The jackal barely misses you. Hit: d) +0 club Press: ? - help, Dir - move target Aim: a jackal (moderately wounded, ally target, 50% to hit) You hit the jackal but do no damage. The jackal is moderately wounded. Your bat misses the jackal. Your bat barely misses the jackal. x2 The jackal closely misses you. Your bat closely misses the jackal. The jackal barely misses you. Hit: d) +0 club Press: ? - help, Dir - move target Aim: a jackal (moderately wounded, ally target, 50% to hit) You hit the jackal. The jackal is heavily wounded. Your bat hits the jackal. Your bat hits the jackal but does no damage. Your bat closely misses the jackal. The jackal closely misses you. Your bat hits the jackal but does no damage. The jackal closely misses you. Hit: d) +0 club Press: ? - help, Dir - move target Aim: a jackal (severely wounded, ally target, 50% to hit) You hit the jackal. You kill the jackal! Hit: d) +0 club Press: ? - help, Dir - move target That would be overly suicidal. Okay, then. You swap places. You see here a jackal corpse. There is an open door here. You swap places. Key pressed, stopping explore. Your bat disappears in a puff of smoke! Found a stone staircase leading down. Your bat disappears in a puff of smoke! You open the door. There is an open door here. Key pressed, stopping explore. Found an escape hatch in the floor. A ball python comes into view. A ball python is nearby! A ball python is nearby! A ball python is nearby! The ball python hisses angrily. A rat appears in a puff of smoke. A rat appears in a puff of smoke. Your rat misses the ball python. You swap places. The ball python bites you but does no damage. The ball python closely misses you. Your rat closely misses the ball python. You hit the ball python. You kill the ball python! You have reached level 2! Your demonic ancestry asserts itself... Thin metallic scales grow over part of your body. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Unknown command. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..##..##########.###### ...................### ##..#..#.#######..... #..........#...'..... #..>..##...#.###..... # #.....##...#.# #..... #..#.....##...#.###..... .........r..>............ ##..#...@r.#####.#.##..## ...?....#..# #.......# ##......#..# ###.##..# #..#...#..# #.##..# ............ #.##..# ##..#...#..#. #.....# #..#... ....# #.##..# #. #... #.# # #.##..# #.##..# You could see 2 friendly rats. Vanquished Creatures A jackal (D:1) A ball python (D:1) 2 creatures vanquished. Vanquished Creatures (collateral kills) A giant cockroach (D:1) 2 jackals (D:1) A quokka (D:1) A goblin (D:1) 5 creatures vanquished. Grand Total: 7 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | melchor the Demonspawn Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 260 | D:1 | Gained mutation: You are partially covered in thin metallic | scales. (AC +2) [demonic ancestry] 260 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 260 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_grand_opening, layout_basic, angelslayer_ecumenical_altar_broken_walls_simple Action || total ---------------------------++------- Melee: Club || 15 Unarmed || 1 Cast: Summon Small Mamm || 14 Armour: Robe || 13 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 257 | 257 | 0 | 0 | 171 | 1 | 257.0 | Dungeon | 257 | 257 | 0 | 0 | 171 | 1 | 257.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 257 daAuts