melchor Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a kobold corpse (4, -14, D:1) 2 poisoned darts (10, -12, D:1) a +0 whip (12, -16, D:1) 8 stones (13, -28, D:1) a +0 short sword 4 stones a kobold corpse (14, -26, D:1) a gnoll skeleton (14, -18, D:1) a gnoll skeleton (17, -4, D:1) a ball python skeleton (18, -3, D:1) a ball python skeleton (21, -18, D:1) a staff of fire (25, -15, D:1) 4 stones (26, -1, D:1) a +0 whip (27, 3, D:1) 3 stones (29, -19, D:1) a bat corpse (skeletalised by now) a bat skeleton (31, -19, D:1) a +0 dagger (34, -19, D:1) a frilled lizard skeleton (41, -20, D:1) a bat skeleton (42, -20, D:1) a jackal skeleton (42, -9, D:1) 5 large rocks (53, -2, D:1) a +0 ring mail (54, -34, D:1) 4 stones (54, -23, D:1) a hobgoblin skeleton (54, 9, D:1) a +0 robe (55, -33, D:1) a bat corpse (skeletalised by now) (55, -23, D:1) a rat skeleton (57, -4, D:1) a +0 ring mail (59, 5, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (1, 0, D:2) a +0 robe (3, -7, D:2) an adder corpse (5, -6, D:2) a +0 dagger a goblin corpse (21, -1, D:2) the staff "Digun" {Int+5 Dex+2 Conj} [staff of conjuration] Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). Conj: It increases the power of your Conjurations spells. (unseen)