Dungeon Crawl Stone Soup version 0.34-a0-13-g54cce05c65 (webtiles) character file. Game seed: 5936454141294332834 8 melchor the Caller (level 2, 13/19 HPs) Began as a Demonspawn Summoner on Apr 30, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:57 (133 turns). melchor the Caller (Demonspawn Summoner) Turns: 133, Time: 00:00:58 Health: 13/19 AC: 2 Str: 8 XL: 2 Next: 0% Magic: 3/5 EV: 11 Int: 15 God: Gold: 13 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . s - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: powered by pain 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons s - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} Potions b - a potion of magic d - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.3 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 28% N/A 5% 2 Call Canine Familiar Summ 14% N/A 11% 3 Eringya's Surprising Cr Summ 14% N/A 36% 4 Summon Seismosaurus Egg Summ/Erth 8% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History The hobgoblin hits you. You hit the hobgoblin. The hobgoblin is severely wounded. Your bat closely misses the hobgoblin. Your bat hits the hobgoblin. The hobgoblin hits you but does no damage. Your bat hits the hobgoblin. The hobgoblin dies! No target in view! No target in view! No target in view! No target in view! No target in view! An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! The endoplasm misses you. The endoplasm barely misses your bat. Your bat hits the endoplasm. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A bat appears in a puff of smoke. * * * LOW MAGIC WARNING * * * Your bat hits the endoplasm. A kobold comes into view. It is wielding a +0 whip. Your bat hits the endoplasm but does no damage. Your bat hits the endoplasm but does no damage. The kobold hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The endoplasm completely misses your bat. Your bat hits the endoplasm. Your bat hits the endoplasm but does no damage. You swap places. Your bat hits the endoplasm but does no damage. Your bat hits the endoplasm. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Your bat hits the endoplasm but does no damage. You swap places. Your bat hits the endoplasm. Your bat hits the endoplasm but does no damage. Your bat barely misses the endoplasm. Your bat hits the endoplasm but does no damage. The kobold barely misses your bat. The endoplasm barely misses you. Your bat barely misses the endoplasm. The endoplasm attacks as it pursues you! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Your bat barely misses the kobold. x2; The kobold barely misses your bat. The endoplasm hits your bat but does no damage. Your bat barely misses the endoplasm. Your bat hits the endoplasm but does no damage. Your bat barely misses the kobold. Your bat hits the kobold. The kobold barely misses something. Your bat hits the kobold. Your bat disappears in a puff of smoke! Your bat hits the kobold. Your bat misses the kobold. There is an open gate here. Your bat hits the kobold. The kobold dies! There is an open gate here. There is an open gate here. Press: ? - help, v - describe, . - travel Here: a kraken (water, heavily wounded, wandering, indifferent, fire blocked by a translucent stone wall) Some deep water. Unknown command. Your bat hits the endoplasm but does no damage. x2 The endoplasm misses your bat. Your bat hits the endoplasm but does no damage. The endoplasm completely misses your bat. Your bat hits the endoplasm. The endoplasm hits your bat. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A quokka appears in a puff of smoke. * * * LOW MAGIC WARNING * * * Your bat hits the endoplasm. The endoplasm dies! Your bat disappears in a puff of smoke! You now have 13 gold pieces. Found a stone staircase leading down. There is a stone staircase leading down here. HP restored. Found a stone staircase leading down. An endoplasm comes into view. The endoplasm quivers. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! A quokka appears in a puff of smoke. Your quokka disappears in a puff of smoke! The endoplasm hits you. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm hits you. Your quokka bites the endoplasm. The endoplasm closely misses your quokka. You see here a scroll labelled DOJEUC CYSCHU. Your quokka bites the endoplasm. The endoplasm dies! You have reached level 2! Your demonic ancestry asserts itself... You feel energised by your suffering. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..# ..# ###..###. #.. ......... #.# #........ #.# #.....# #.# #....$# #.####.....# #######..>.#@r#.## ........##..?## #.....## ########>##...# # #.......########. #.......#.....#.# #..######..<..#.# .# #..# #.....#.# .# #..# ######.###.## .# You could see a friendly quokka (summoned). Vanquished Creatures (collateral kills) A dart slug (D:1) 2 endoplasms (D:1) A hobgoblin (D:1) A ball python (D:1) 2 kobolds (D:1) 7 creatures vanquished. Vanquished Creatures (others) 2 draconians (D:1) An armataur (D:1) A merfolk (D:1) A dwarf (D:1) 2 tengu (D:1) An oni (D:1) A felid (D:1) 2 barachim (D:1) 2 poltergeists (D:1) A goblin (D:1) A kobold (D:1) 15 creatures vanquished. Grand Total: 22 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | melchor the Demonspawn Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D:1 | Noticed a tengu 2 | D:1 | Noticed an oni 2 | D:1 | Noticed a tengu 2 | D:1 | Noticed a barachi 2 | D:1 | Noticed a kraken 2 | D:1 | Noticed a felid 2 | D:1 | Noticed a dwarf 2 | D:1 | Noticed a draconian 2 | D:1 | Noticed an armataur 2 | D:1 | Noticed a draconian 2 | D:1 | Noticed a merfolk 2 | D:1 | Noticed a barachi 2 | D:1 | Killed an oni 4 | D:1 | Killed a tengu 4 | D:1 | Killed a barachi 5 | D:1 | Killed a draconian 5 | D:1 | Killed a felid 6 | D:1 | Killed a barachi 6 | D:1 | Killed a tengu 8 | D:1 | Killed a merfolk 10 | D:1 | Killed an armataur 10 | D:1 | Killed a draconian 11 | D:1 | Killed a dwarf 133 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 133 | D:1 | Reached XP level 2. HP: 13/19 MP: 3/5 133 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_kraken_aquarium_b, layout_loops_ring Action || total ---------------------------++------- Melee: Unarmed || 7 Dagger || 3 Cast: Summon Small Mamm || 9 Armour: Robe || 12 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 132 | 132 | 0 | 0 | 38 | 1 | 132.0 | Dungeon | 132 | 132 | 0 | 0 | 38 | 1 | 132.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 132 daAuts