Dungeon Crawl Stone Soup version 0.34-a0-13-g54cce05c65 (webtiles) character file. Game seed: 2306160138306686975 8 melchor the Caller (level 2, 13/19 HPs) Began as a Demonspawn Summoner on Apr 30, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:23 (126 turns). melchor the Caller (Demonspawn Summoner) Turns: 126, Time: 00:00:23 Health: 13/19 AC: 2 Str: 8 XL: 2 Next: 0% Magic: 1/5 EV: 11 Int: 15 God: Gold: 9 SH: 0 Dex: 13 Spells: 4/5 levels left rFire . . . s - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: antennae 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 9 gold pieces. Inventory: Hand Weapons s - a +0 dagger (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.3 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 56% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 28% N/A 5% 2 Call Canine Familiar Summ 14% N/A 11% 3 Eringya's Surprising Cr Summ 14% N/A 36% 4 Summon Seismosaurus Egg Summ/Erth 8% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. Message History You swap places. Your rat disappears in a puff of smoke! Your bat disappears in a puff of smoke! Key pressed, stopping explore. A rat comes into view. A rat is nearby! A rat is nearby! A rat is nearby! A quokka appears in a puff of smoke. A bat appears in a puff of smoke. The rat squeaks loudly. You hear a shout! The rat misses your bat. Your bat barely misses the rat. Your bat closely misses the rat. Your bat hits the rat. The rat bites your bat but does no damage. A hobgoblin comes into view. Your bat hits the rat but does no damage. Your quokka bites the rat. The rat dies! A kobold comes into view. It is wielding a +0 dagger. Your quokka misses the hobgoblin. The hobgoblin barely misses your bat. Your bat closely misses the hobgoblin. A bat comes into view. Your bat hits the hobgoblin but does no damage. Your quokka bites the hobgoblin but does no damage. A stone appears from out of your range of vision. The stone misses your quokka. Your bat closely misses the hobgoblin. Your quokka bites the hobgoblin. The hobgoblin dies! The kobold misses your bat. A stone appears from out of your range of vision. The stone closely misses your quokka. Your bat hits the kobold but does no damage. Your bat hits the kobold but does no damage. x2 Your quokka bites the kobold. The kobold closely misses your bat. Your bat completely misses the kobold. Your bat closely misses the kobold. Your quokka closely misses the kobold. Your bat barely misses the kobold. Your quokka closely misses the kobold. A stone appears from out of your range of vision. The stone hits your quokka. Your bat misses the kobold. A stone appears from out of your range of vision. The stone completely misses your quokka. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your quokka disappears in a puff of smoke! A quokka appears in a puff of smoke. Your bat closely misses the kobold. You closely miss the kobold. The kobold is moderately wounded. Your bat hits the kobold but does no damage. Your bat barely misses the kobold. The kobold hits you with a +0 dagger. You hit the kobold. The kobold is heavily wounded. Your bat barely misses the kobold. Your quokka barely misses the kobold. A kobold comes into view. It is wielding a +0 dagger. The kobold barely misses you. You hit the kobold but do no damage. The kobold is heavily wounded. Your bat misses the kobold. Your quokka bites the kobold. The kobold dies! The kobold throws a stone. The stone hits you. The kobold throws a stone. The stone misses you. You see here a +0 dagger. s - a +0 dagger; s - a +0 dagger (weapon) The kobold throws a stone. The stone closely misses your bat. The stone barely misses you. Your bat barely misses the kobold. Your bat hits the kobold but does no damage. Your bat hits the kobold. Your quokka barely misses the kobold. The kobold throws a stone. The stone hits you. A ball python comes into view. Your quokka closely misses the kobold. Your bat hits the ball python. Your quokka closely misses the kobold. Your bat disappears in a puff of smoke! The kobold throws a stone. The stone hits you. Your quokka misses the kobold. Your quokka completely misses the kobold. Your quokka closely misses the kobold. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A quokka appears in a puff of smoke. The ball python bites you but does no damage. An endoplasm comes into view. Hit: s) +0 dagger Press: ? - help, Dir - move target Aim: a ball python (moderately wounded, ally target, 66% to hit) The endoplasm quivers. You hit the ball python. You kill the ball python! Your quokka misses the kobold. Hit: s) +0 dagger Press: ? - help, Dir - move target Aim: a kobold, wielding a +0 dagger and quivering stones (moderately wounded, ally target, 55% to hit) You miss the kobold. The kobold is moderately wounded. Your quokka bites the kobold. The kobold dies! You have reached level 2! Your demonic ancestry asserts itself... A pair of antennae grows on your head! Your quokka bites the endoplasm but does no damage. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) b..... ..... #.#.# ..#####.#.# ......$...# . ###...# #.####..)r.# ##......#...# ....##..#@Jr# #...........#... ................. ..###..######.## #.........# ##.######## #.# # #.####### #..####........ You could see an endoplasm (ally target) and 2 friendly quokkas. Vanquished Creatures A jackal (D:1) A ball python (D:1) 2 creatures vanquished. Vanquished Creatures (collateral kills) 2 hobgoblins (D:1) A jackal (D:1) 2 kobolds (D:1) A rat (D:1) 6 creatures vanquished. Grand Total: 8 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | melchor the Demonspawn Summoner began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 49 | D:1 | Noticed a komodo dragon 49 | D:1 | Noticed a tyrant leech 49 | D:1 | Noticed an imperial myrmidon 50 | D:1 | Noticed a hell rat 50 | D:1 | Noticed a yaktaur captain 125 | D:1 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 125 | D:1 | Reached XP level 2. HP: 13/19 MP: 1/5 126 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_zoo_common, layout_loops_ring Action || total ---------------------------++------- Melee: Unarmed || 18 Dagger || 2 Cast: Summon Small Mamm || 11 Armour: Robe || 14 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 125 | 125 | 0 | 3 | 41 | 1 | 125.0 | Dungeon | 125 | 125 | 0 | 3 | 41 | 1 | 125.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 125 daAuts